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Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc
new file mode 100644
index 00000000000..44eef1e19cd
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ColorBalanceASCCDLOperation.h"
+#include "BLI_math.h"
+
+inline float colorbalance_cdl(float in, float offset, float power, float slope)
+{
+ float x = in * slope + offset;
+
+ /* prevent NaN */
+ if (x < 0.0f) {
+ x = 0.0f;
+ }
+
+ return powf(x, power);
+}
+
+ColorBalanceASCCDLOperation::ColorBalanceASCCDLOperation()
+{
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->m_inputValueOperation = nullptr;
+ this->m_inputColorOperation = nullptr;
+ this->setResolutionInputSocketIndex(1);
+}
+
+void ColorBalanceASCCDLOperation::initExecution()
+{
+ this->m_inputValueOperation = this->getInputSocketReader(0);
+ this->m_inputColorOperation = this->getInputSocketReader(1);
+}
+
+void ColorBalanceASCCDLOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ float value[4];
+
+ this->m_inputValueOperation->readSampled(value, x, y, sampler);
+ this->m_inputColorOperation->readSampled(inputColor, x, y, sampler);
+
+ float fac = value[0];
+ fac = MIN2(1.0f, fac);
+ const float mfac = 1.0f - fac;
+
+ output[0] = mfac * inputColor[0] +
+ fac * colorbalance_cdl(
+ inputColor[0], this->m_offset[0], this->m_power[0], this->m_slope[0]);
+ output[1] = mfac * inputColor[1] +
+ fac * colorbalance_cdl(
+ inputColor[1], this->m_offset[1], this->m_power[1], this->m_slope[1]);
+ output[2] = mfac * inputColor[2] +
+ fac * colorbalance_cdl(
+ inputColor[2], this->m_offset[2], this->m_power[2], this->m_slope[2]);
+ output[3] = inputColor[3];
+}
+
+void ColorBalanceASCCDLOperation::deinitExecution()
+{
+ this->m_inputValueOperation = nullptr;
+ this->m_inputColorOperation = nullptr;
+}