Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
index a48fe169fd7..66ce86234b7 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
@@ -38,15 +38,15 @@ ColorBalanceASCCDLOperation::ColorBalanceASCCDLOperation() : NodeOperation()
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
- this->inputValueOperation = NULL;
- this->inputColorOperation = NULL;
+ this->m_inputValueOperation = NULL;
+ this->m_inputColorOperation = NULL;
this->setResolutionInputSocketIndex(1);
}
void ColorBalanceASCCDLOperation::initExecution()
{
- this->inputValueOperation = this->getInputSocketReader(0);
- this->inputColorOperation = this->getInputSocketReader(1);
+ this->m_inputValueOperation = this->getInputSocketReader(0);
+ this->m_inputColorOperation = this->getInputSocketReader(1);
}
void ColorBalanceASCCDLOperation::executePixel(float *outputColor, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
@@ -54,22 +54,22 @@ void ColorBalanceASCCDLOperation::executePixel(float *outputColor, float x, floa
float inputColor[4];
float value[4];
- inputValueOperation->read(value, x, y, sampler, inputBuffers);
- inputColorOperation->read(inputColor, x, y, sampler, inputBuffers);
+ this->m_inputValueOperation->read(value, x, y, sampler, inputBuffers);
+ this->m_inputColorOperation->read(inputColor, x, y, sampler, inputBuffers);
float fac = value[0];
fac = min(1.0f, fac);
const float mfac = 1.0f - fac;
- outputColor[0] = mfac * inputColor[0] + fac *colorbalance_cdl(inputColor[0], this->lift[0], this->gamma[0], this->gain[0]);
- outputColor[1] = mfac * inputColor[1] + fac *colorbalance_cdl(inputColor[1], this->lift[1], this->gamma[1], this->gain[1]);
- outputColor[2] = mfac * inputColor[2] + fac *colorbalance_cdl(inputColor[2], this->lift[2], this->gamma[2], this->gain[2]);
+ outputColor[0] = mfac * inputColor[0] + fac *colorbalance_cdl(inputColor[0], this->m_lift[0], this->m_gamma[0], this->m_gain[0]);
+ outputColor[1] = mfac * inputColor[1] + fac *colorbalance_cdl(inputColor[1], this->m_lift[1], this->m_gamma[1], this->m_gain[1]);
+ outputColor[2] = mfac * inputColor[2] + fac *colorbalance_cdl(inputColor[2], this->m_lift[2], this->m_gamma[2], this->m_gain[2]);
outputColor[3] = inputColor[3];
}
void ColorBalanceASCCDLOperation::deinitExecution()
{
- this->inputValueOperation = NULL;
- this->inputColorOperation = NULL;
+ this->m_inputValueOperation = NULL;
+ this->m_inputColorOperation = NULL;
}