Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h67
1 files changed, 38 insertions, 29 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
index 1ce0ec71538..fd1d51a293b 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
+++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
@@ -25,40 +25,49 @@
* it assumes we are in sRGB color space.
*/
class ColorBalanceASCCDLOperation : public NodeOperation {
-protected:
- /**
- * Prefetched reference to the inputProgram
- */
- SocketReader *m_inputValueOperation;
- SocketReader *m_inputColorOperation;
+ protected:
+ /**
+ * Prefetched reference to the inputProgram
+ */
+ SocketReader *m_inputValueOperation;
+ SocketReader *m_inputColorOperation;
- float m_offset[3];
- float m_power[3];
- float m_slope[3];
+ float m_offset[3];
+ float m_power[3];
+ float m_slope[3];
-public:
- /**
- * Default constructor
- */
- ColorBalanceASCCDLOperation();
+ public:
+ /**
+ * Default constructor
+ */
+ ColorBalanceASCCDLOperation();
- /**
- * the inner loop of this program
- */
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ /**
+ * the inner loop of this program
+ */
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
- /**
- * Initialize the execution
- */
- void initExecution();
+ /**
+ * Initialize the execution
+ */
+ void initExecution();
- /**
- * Deinitialize the execution
- */
- void deinitExecution();
+ /**
+ * Deinitialize the execution
+ */
+ void deinitExecution();
- void setOffset(float offset[3]) { copy_v3_v3(this->m_offset, offset); }
- void setPower(float power[3]) { copy_v3_v3(this->m_power, power); }
- void setSlope(float slope[3]) { copy_v3_v3(this->m_slope, slope); }
+ void setOffset(float offset[3])
+ {
+ copy_v3_v3(this->m_offset, offset);
+ }
+ void setPower(float power[3])
+ {
+ copy_v3_v3(this->m_power, power);
+ }
+ void setSlope(float slope[3])
+ {
+ copy_v3_v3(this->m_slope, slope);
+ }
};
#endif