diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h | 67 |
1 files changed, 38 insertions, 29 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h index 1ce0ec71538..fd1d51a293b 100644 --- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h +++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h @@ -25,40 +25,49 @@ * it assumes we are in sRGB color space. */ class ColorBalanceASCCDLOperation : public NodeOperation { -protected: - /** - * Prefetched reference to the inputProgram - */ - SocketReader *m_inputValueOperation; - SocketReader *m_inputColorOperation; + protected: + /** + * Prefetched reference to the inputProgram + */ + SocketReader *m_inputValueOperation; + SocketReader *m_inputColorOperation; - float m_offset[3]; - float m_power[3]; - float m_slope[3]; + float m_offset[3]; + float m_power[3]; + float m_slope[3]; -public: - /** - * Default constructor - */ - ColorBalanceASCCDLOperation(); + public: + /** + * Default constructor + */ + ColorBalanceASCCDLOperation(); - /** - * the inner loop of this program - */ - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); + /** + * the inner loop of this program + */ + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); - /** - * Initialize the execution - */ - void initExecution(); + /** + * Initialize the execution + */ + void initExecution(); - /** - * Deinitialize the execution - */ - void deinitExecution(); + /** + * Deinitialize the execution + */ + void deinitExecution(); - void setOffset(float offset[3]) { copy_v3_v3(this->m_offset, offset); } - void setPower(float power[3]) { copy_v3_v3(this->m_power, power); } - void setSlope(float slope[3]) { copy_v3_v3(this->m_slope, slope); } + void setOffset(float offset[3]) + { + copy_v3_v3(this->m_offset, offset); + } + void setPower(float power[3]) + { + copy_v3_v3(this->m_power, power); + } + void setSlope(float slope[3]) + { + copy_v3_v3(this->m_slope, slope); + } }; #endif |