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Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
index b853c28136f..82958a7086e 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
@@ -30,7 +30,7 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float g
* but best keep it this way, sice testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
- float x= (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
+ float x = (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.f) x = 0.f;
@@ -38,7 +38,8 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float g
return powf(srgb_to_linearrgb(x), gamma_inv);
}
-ColorBalanceLGGOperation::ColorBalanceLGGOperation(): NodeOperation() {
+ColorBalanceLGGOperation::ColorBalanceLGGOperation(): NodeOperation()
+{
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
@@ -47,12 +48,14 @@ ColorBalanceLGGOperation::ColorBalanceLGGOperation(): NodeOperation() {
this->setResolutionInputSocketIndex(1);
}
-void ColorBalanceLGGOperation::initExecution() {
+void ColorBalanceLGGOperation::initExecution()
+{
this->inputValueOperation = this->getInputSocketReader(0);
this->inputColorOperation = this->getInputSocketReader(1);
}
-void ColorBalanceLGGOperation::executePixel(float* outputColor, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+void ColorBalanceLGGOperation::executePixel(float *outputColor, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+{
float inputColor[4];
float value[4];
@@ -61,7 +64,7 @@ void ColorBalanceLGGOperation::executePixel(float* outputColor, float x, float y
float fac = value[0];
fac = min(1.0f, fac);
- const float mfac= 1.0f - fac;
+ const float mfac = 1.0f - fac;
outputColor[0] = mfac*inputColor[0] + fac * colorbalance_lgg(inputColor[0], this->lift[0], this->gamma_inv[0], this->gain[0]);
outputColor[1] = mfac*inputColor[1] + fac * colorbalance_lgg(inputColor[1], this->lift[1], this->gamma_inv[1], this->gain[1]);
@@ -70,7 +73,8 @@ void ColorBalanceLGGOperation::executePixel(float* outputColor, float x, float y
}
-void ColorBalanceLGGOperation::deinitExecution() {
+void ColorBalanceLGGOperation::deinitExecution()
+{
this->inputValueOperation = NULL;
this->inputColorOperation = NULL;
}