diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h new file mode 100644 index 00000000000..ebaabfeb736 --- /dev/null +++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h @@ -0,0 +1,81 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_ColorBalanceLGGOperation_h +#define _COM_ColorBalanceLGGOperation_h +#include "COM_NodeOperation.h" + + +/** + * this program converts an input colour to an output value. + * it assumes we are in sRGB colour space. + */ +class ColorBalanceLGGOperation : public NodeOperation { +protected: + /** + * Prefetched reference to the inputProgram + */ + SocketReader * inputValueOperation; + SocketReader * inputColorOperation; + + float gain[3]; + float lift[3]; + float gamma_inv[3]; + +public: + /** + * Default constructor + */ + ColorBalanceLGGOperation(); + + /** + * the inner loop of this program + */ + void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + /** + * Initialize the execution + */ + void initExecution(); + + /** + * Deinitialize the execution + */ + void deinitExecution(); + + void setGain(float gain[3]) { + this->gain[0] = gain[0]; + this->gain[1] = gain[1]; + this->gain[2] = gain[2]; + } + void setLift(float lift[3]) { + this->lift[0] = lift[0]; + this->lift[1] = lift[1]; + this->lift[2] = lift[2]; + } + void setGammaInv(float gamma_inv[3]) { + this->gamma_inv[0] = gamma_inv[0]; + this->gamma_inv[1] = gamma_inv[1]; + this->gamma_inv[2] = gamma_inv[2]; + } +}; +#endif |