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Diffstat (limited to 'source/blender/compositor/operations/COM_ColorMatteOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ColorMatteOperation.cc81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ColorMatteOperation.cc b/source/blender/compositor/operations/COM_ColorMatteOperation.cc
new file mode 100644
index 00000000000..17ada8d89b2
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ColorMatteOperation.cc
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ColorMatteOperation.h"
+#include "BLI_math.h"
+
+ColorMatteOperation::ColorMatteOperation()
+{
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
+
+ this->m_inputImageProgram = nullptr;
+ this->m_inputKeyProgram = nullptr;
+}
+
+void ColorMatteOperation::initExecution()
+{
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputKeyProgram = this->getInputSocketReader(1);
+}
+
+void ColorMatteOperation::deinitExecution()
+{
+ this->m_inputImageProgram = nullptr;
+ this->m_inputKeyProgram = nullptr;
+}
+
+void ColorMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inColor[4];
+ float inKey[4];
+
+ const float hue = this->m_settings->t1;
+ const float sat = this->m_settings->t2;
+ const float val = this->m_settings->t3;
+
+ float h_wrap;
+
+ this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
+ this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
+
+ /* Store matte(alpha) value in [0] to go with
+ * COM_SetAlphaMultiplyOperation and the Value output.
+ */
+
+ if (
+ /* do hue last because it needs to wrap, and does some more checks */
+
+ /* sat */ (fabsf(inColor[1] - inKey[1]) < sat) &&
+ /* val */ (fabsf(inColor[2] - inKey[2]) < val) &&
+
+ /* multiply by 2 because it wraps on both sides of the hue,
+ * otherwise 0.5 would key all hue's */
+
+ /* hue */ ((h_wrap = 2.0f * fabsf(inColor[0] - inKey[0])) < hue || (2.0f - h_wrap) < hue)) {
+ output[0] = 0.0f; /* make transparent */
+ }
+
+ else { /*pixel is outside key color */
+ output[0] = inColor[3]; /* make pixel just as transparent as it was before */
+ }
+}