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Diffstat (limited to 'source/blender/compositor/operations/COM_ColorSpillOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ColorSpillOperation.h66
1 files changed, 38 insertions, 28 deletions
diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.h b/source/blender/compositor/operations/COM_ColorSpillOperation.h
index 6682abdc4ec..73f4f5b045d 100644
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.h
+++ b/source/blender/compositor/operations/COM_ColorSpillOperation.h
@@ -25,34 +25,44 @@
* it assumes we are in sRGB color space.
*/
class ColorSpillOperation : public NodeOperation {
-protected:
- NodeColorspill *m_settings;
- SocketReader *m_inputImageReader;
- SocketReader *m_inputFacReader;
- int m_spillChannel;
- int m_spillMethod;
- int m_channel2;
- int m_channel3;
- float m_rmut, m_gmut, m_bmut;
-public:
- /**
- * Default constructor
- */
- ColorSpillOperation();
-
- /**
- * the inner loop of this program
- */
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
-
- void initExecution();
- void deinitExecution();
-
- void setSettings(NodeColorspill *nodeColorSpill) { this->m_settings = nodeColorSpill; }
- void setSpillChannel(int channel) { this->m_spillChannel = channel; }
- void setSpillMethod(int method) { this->m_spillMethod = method; }
-
- float calculateMapValue(float fac, float *input);
+ protected:
+ NodeColorspill *m_settings;
+ SocketReader *m_inputImageReader;
+ SocketReader *m_inputFacReader;
+ int m_spillChannel;
+ int m_spillMethod;
+ int m_channel2;
+ int m_channel3;
+ float m_rmut, m_gmut, m_bmut;
+
+ public:
+ /**
+ * Default constructor
+ */
+ ColorSpillOperation();
+
+ /**
+ * the inner loop of this program
+ */
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+
+ void initExecution();
+ void deinitExecution();
+
+ void setSettings(NodeColorspill *nodeColorSpill)
+ {
+ this->m_settings = nodeColorSpill;
+ }
+ void setSpillChannel(int channel)
+ {
+ this->m_spillChannel = channel;
+ }
+ void setSpillMethod(int method)
+ {
+ this->m_spillMethod = method;
+ }
+
+ float calculateMapValue(float fac, float *input);
};
#endif