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Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc54
1 files changed, 26 insertions, 28 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
index 18a28f854be..ee2a62f6147 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
@@ -26,19 +26,19 @@ ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation()
{
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
- this->m_inputOperation = nullptr;
- this->m_fStop = 128.0f;
- this->m_cameraObject = nullptr;
- this->m_maxRadius = 32.0f;
- this->m_blurPostOperation = nullptr;
+ m_inputOperation = nullptr;
+ m_fStop = 128.0f;
+ m_cameraObject = nullptr;
+ m_maxRadius = 32.0f;
+ m_blurPostOperation = nullptr;
}
float ConvertDepthToRadiusOperation::determineFocalDistance()
{
- if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
- Camera *camera = (Camera *)this->m_cameraObject->data;
- this->m_cam_lens = camera->lens;
- return BKE_camera_object_dof_distance(this->m_cameraObject);
+ if (m_cameraObject && m_cameraObject->type == OB_CAMERA) {
+ Camera *camera = (Camera *)m_cameraObject->data;
+ m_cam_lens = camera->lens;
+ return BKE_camera_object_dof_distance(m_cameraObject);
}
return 10.0f;
@@ -49,28 +49,27 @@ void ConvertDepthToRadiusOperation::initExecution()
float cam_sensor = DEFAULT_SENSOR_WIDTH;
Camera *camera = nullptr;
- if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
- camera = (Camera *)this->m_cameraObject->data;
+ if (m_cameraObject && m_cameraObject->type == OB_CAMERA) {
+ camera = (Camera *)m_cameraObject->data;
cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
}
- this->m_inputOperation = this->getInputSocketReader(0);
+ m_inputOperation = this->getInputSocketReader(0);
float focalDistance = determineFocalDistance();
if (focalDistance == 0.0f) {
focalDistance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */
}
- this->m_inverseFocalDistance = 1.0f / focalDistance;
- this->m_aspect = (this->getWidth() > this->getHeight()) ?
- (this->getHeight() / (float)this->getWidth()) :
- (this->getWidth() / (float)this->getHeight());
- this->m_aperture = 0.5f * (this->m_cam_lens / (this->m_aspect * cam_sensor)) / this->m_fStop;
+ m_inverseFocalDistance = 1.0f / focalDistance;
+ m_aspect = (this->getWidth() > this->getHeight()) ?
+ (this->getHeight() / (float)this->getWidth()) :
+ (this->getWidth() / (float)this->getHeight());
+ m_aperture = 0.5f * (m_cam_lens / (m_aspect * cam_sensor)) / m_fStop;
const float minsz = MIN2(getWidth(), getHeight());
- this->m_dof_sp =
- minsz / ((cam_sensor / 2.0f) /
- this->m_cam_lens); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */
+ m_dof_sp = minsz / ((cam_sensor / 2.0f) /
+ m_cam_lens); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */
- if (this->m_blurPostOperation) {
- m_blurPostOperation->setSigma(MIN2(m_aperture * 128.0f, this->m_maxRadius));
+ if (m_blurPostOperation) {
+ m_blurPostOperation->setSigma(MIN2(m_aperture * 128.0f, m_maxRadius));
}
}
@@ -82,7 +81,7 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
float inputValue[4];
float z;
float radius;
- this->m_inputOperation->readSampled(inputValue, x, y, sampler);
+ m_inputOperation->readSampled(inputValue, x, y, sampler);
z = inputValue[0];
if (z != 0.0f) {
float iZ = (1.0f / z);
@@ -93,15 +92,14 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
/* Scale crad back to original maximum and blend. */
crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
- radius = 0.5f * fabsf(this->m_aperture *
- (this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.0f));
+ radius = 0.5f * fabsf(m_aperture * (m_dof_sp * (m_inverseFocalDistance - iZ) - 1.0f));
/* 'bug' T6615, limit minimum radius to 1 pixel,
* not really a solution, but somewhat mitigates the problem. */
if (radius < 0.0f) {
radius = 0.0f;
}
- if (radius > this->m_maxRadius) {
- radius = this->m_maxRadius;
+ if (radius > m_maxRadius) {
+ radius = m_maxRadius;
}
output[0] = radius;
}
@@ -112,7 +110,7 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
void ConvertDepthToRadiusOperation::deinitExecution()
{
- this->m_inputOperation = nullptr;
+ m_inputOperation = nullptr;
}
void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output,