Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
new file mode 100644
index 00000000000..345fc37b340
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_ConvertDepthToRadiusOperation.h"
+#include "BLI_math.h"
+#include "DNA_camera_types.h"
+
+ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation(): NodeOperation() {
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VALUE);
+ this->inputOperation = NULL;
+ this->fStop = 128.0f;
+ this->cameraObject = NULL;
+ this->maxRadius = 32.0f;
+}
+
+float ConvertDepthToRadiusOperation::determineFocalDistance() {
+
+ if (cameraObject == NULL || cameraObject->type != OB_CAMERA) {
+ return 10.0f;
+ } else {
+ Camera *camera= (Camera*)this->cameraObject->data;
+ cam_lens = camera->lens;
+ if (camera->dof_ob) {
+ /* too simple, better to return the distance on the view axis only
+ * return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
+ float mat[4][4], imat[4][4], obmat[4][4];
+
+ copy_m4_m4(obmat, cameraObject->obmat);
+ normalize_m4(obmat);
+ invert_m4_m4(imat, obmat);
+ mult_m4_m4m4(mat, imat, camera->dof_ob->obmat);
+ return (float)fabs(mat[3][2]);
+ }
+ return camera->YF_dofdist;
+ }
+}
+
+void ConvertDepthToRadiusOperation::initExecution() {
+ this->inputOperation = this->getInputSocketReader(0);
+ float focalDistance = determineFocalDistance();
+ if (focalDistance==0.0f) focalDistance = 1e10f; /* if the dof is 0.0 then set it be be far away */
+ inverseFocalDistance = 1.f/focalDistance;
+ this->aspect = (this->getWidth() > this->getHeight()) ? (this->getHeight() / (float)this->getWidth()) : (this->getWidth() / (float)this->getHeight());
+ this->aperture = 0.5f*(this->cam_lens / (this->aspect*32.f)) / this->fStop;
+ float minsz = MIN2(getWidth(), getHeight());
+ this->dof_sp = (float)minsz / (16.f / cam_lens); // <- == aspect * MIN2(img->x, img->y) / tan(0.5f * fov);
+}
+
+void ConvertDepthToRadiusOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue[4];
+ float z;
+ float radius;
+ inputOperation->read(inputValue, x, y, sampler, inputBuffers);
+ z = inputValue[0];
+ if (z!=0.f) {
+ float iZ = (1.f/z);
+
+ // bug #6656 part 2b, do not rescale
+ /*
+ bcrad = 0.5f*fabs(aperture*(dof_sp*(cam_invfdist - iZ) - 1.f));
+ // scale crad back to original maximum and blend
+ crad->rect[px] = bcrad + wts->rect[px]*(scf*crad->rect[px] - bcrad);
+ */
+ radius = 0.5f*fabsf(this->aperture*(dof_sp*(inverseFocalDistance - iZ) - 1.f));
+ // 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates the problem
+ if (radius < 0.5f) radius = 0.5f;
+ if (radius > maxRadius) {
+ radius = maxRadius;
+ }
+ outputValue[0] = radius;
+ }
+ else outputValue[0] = 0.0f;
+}
+
+void ConvertDepthToRadiusOperation::deinitExecution() {
+ this->inputOperation = NULL;
+}