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Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp122
1 files changed, 66 insertions, 56 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
index c0c9c413c8b..7b63d3ef3cb 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
@@ -23,81 +23,91 @@
ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_VALUE);
- this->addOutputSocket(COM_DT_VALUE);
- this->m_inputOperation = NULL;
- this->m_fStop = 128.0f;
- this->m_cameraObject = NULL;
- this->m_maxRadius = 32.0f;
- this->m_blurPostOperation = NULL;
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VALUE);
+ this->m_inputOperation = NULL;
+ this->m_fStop = 128.0f;
+ this->m_cameraObject = NULL;
+ this->m_maxRadius = 32.0f;
+ this->m_blurPostOperation = NULL;
}
float ConvertDepthToRadiusOperation::determineFocalDistance()
{
- if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
- Camera *camera = (Camera *)this->m_cameraObject->data;
- this->m_cam_lens = camera->lens;
- return BKE_camera_object_dof_distance(this->m_cameraObject);
- }
- else {
- return 10.0f;
- }
+ if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
+ Camera *camera = (Camera *)this->m_cameraObject->data;
+ this->m_cam_lens = camera->lens;
+ return BKE_camera_object_dof_distance(this->m_cameraObject);
+ }
+ else {
+ return 10.0f;
+ }
}
void ConvertDepthToRadiusOperation::initExecution()
{
- float cam_sensor = DEFAULT_SENSOR_WIDTH;
- Camera *camera = NULL;
+ float cam_sensor = DEFAULT_SENSOR_WIDTH;
+ Camera *camera = NULL;
- if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
- camera = (Camera *)this->m_cameraObject->data;
- cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
- }
+ if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
+ camera = (Camera *)this->m_cameraObject->data;
+ cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
+ }
- this->m_inputOperation = this->getInputSocketReader(0);
- float focalDistance = determineFocalDistance();
- if (focalDistance == 0.0f) focalDistance = 1e10f; /* if the dof is 0.0 then set it to be far away */
- this->m_inverseFocalDistance = 1.0f / focalDistance;
- this->m_aspect = (this->getWidth() > this->getHeight()) ? (this->getHeight() / (float)this->getWidth()) : (this->getWidth() / (float)this->getHeight());
- this->m_aperture = 0.5f * (this->m_cam_lens / (this->m_aspect * cam_sensor)) / this->m_fStop;
- const float minsz = min(getWidth(), getHeight());
- this->m_dof_sp = minsz / ((cam_sensor / 2.0f) / this->m_cam_lens); // <- == aspect * min(img->x, img->y) / tan(0.5f * fov);
+ this->m_inputOperation = this->getInputSocketReader(0);
+ float focalDistance = determineFocalDistance();
+ if (focalDistance == 0.0f)
+ focalDistance = 1e10f; /* if the dof is 0.0 then set it to be far away */
+ this->m_inverseFocalDistance = 1.0f / focalDistance;
+ this->m_aspect = (this->getWidth() > this->getHeight()) ?
+ (this->getHeight() / (float)this->getWidth()) :
+ (this->getWidth() / (float)this->getHeight());
+ this->m_aperture = 0.5f * (this->m_cam_lens / (this->m_aspect * cam_sensor)) / this->m_fStop;
+ const float minsz = min(getWidth(), getHeight());
+ this->m_dof_sp = minsz /
+ ((cam_sensor / 2.0f) /
+ this->m_cam_lens); // <- == aspect * min(img->x, img->y) / tan(0.5f * fov);
- if (this->m_blurPostOperation) {
- m_blurPostOperation->setSigma(min(m_aperture * 128.0f, this->m_maxRadius));
- }
+ if (this->m_blurPostOperation) {
+ m_blurPostOperation->setSigma(min(m_aperture * 128.0f, this->m_maxRadius));
+ }
}
-void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputValue[4];
- float z;
- float radius;
- this->m_inputOperation->readSampled(inputValue, x, y, sampler);
- z = inputValue[0];
- if (z != 0.0f) {
- float iZ = (1.0f / z);
+ float inputValue[4];
+ float z;
+ float radius;
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
+ z = inputValue[0];
+ if (z != 0.0f) {
+ float iZ = (1.0f / z);
- // bug #6656 part 2b, do not rescale
+ // bug #6656 part 2b, do not rescale
#if 0
- bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
- // scale crad back to original maximum and blend
- crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
+ bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
+ // scale crad back to original maximum and blend
+ crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
- radius = 0.5f * fabsf(this->m_aperture * (this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.0f));
- // 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates the problem
- if (radius < 0.0f) radius = 0.0f;
- if (radius > this->m_maxRadius) {
- radius = this->m_maxRadius;
- }
- output[0] = radius;
- }
- else {
- output[0] = 0.0f;
- }
+ radius = 0.5f * fabsf(this->m_aperture *
+ (this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.0f));
+ // 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates the problem
+ if (radius < 0.0f)
+ radius = 0.0f;
+ if (radius > this->m_maxRadius) {
+ radius = this->m_maxRadius;
+ }
+ output[0] = radius;
+ }
+ else {
+ output[0] = 0.0f;
+ }
}
void ConvertDepthToRadiusOperation::deinitExecution()
{
- this->m_inputOperation = NULL;
+ this->m_inputOperation = NULL;
}