diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h index c199ea87fe3..c6da6bc94a9 100644 --- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h +++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h @@ -26,15 +26,15 @@ #include "DNA_object_types.h" /** - * this program converts an input colour to an output value. - * it assumes we are in sRGB colour space. - */ + * this program converts an input colour to an output value. + * it assumes we are in sRGB colour space. + */ class ConvertDepthToRadiusOperation : public NodeOperation { private: /** - * Cached reference to the inputProgram - */ - SocketReader * inputOperation; + * Cached reference to the inputProgram + */ + SocketReader *inputOperation; float fStop; float aspect; float maxRadius; @@ -45,28 +45,28 @@ private: Object *cameraObject; public: /** - * Default constructor - */ + * Default constructor + */ ConvertDepthToRadiusOperation(); /** - * the inner loop of this program - */ - void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + * the inner loop of this program + */ + void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); /** - * Initialize the execution - */ + * Initialize the execution + */ void initExecution(); /** - * Deinitialize the execution - */ + * Deinitialize the execution + */ void deinitExecution(); - void setfStop(float fStop) {this->fStop = fStop;} - void setMaxRadius(float maxRadius) {this->maxRadius = maxRadius;} - void setCameraObject(Object *camera) {this->cameraObject = camera;} + void setfStop(float fStop) { this->fStop = fStop; } + void setMaxRadius(float maxRadius) { this->maxRadius = maxRadius; } + void setCameraObject(Object *camera) { this->cameraObject = camera; } float determineFocalDistance(); }; #endif |