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Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ConvertOperation.cc480
1 files changed, 480 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.cc b/source/blender/compositor/operations/COM_ConvertOperation.cc
new file mode 100644
index 00000000000..cccfd407752
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ConvertOperation.cc
@@ -0,0 +1,480 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ConvertOperation.h"
+
+#include "IMB_colormanagement.h"
+
+ConvertBaseOperation::ConvertBaseOperation()
+{
+ this->m_inputOperation = nullptr;
+}
+
+void ConvertBaseOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+}
+
+void ConvertBaseOperation::deinitExecution()
+{
+ this->m_inputOperation = nullptr;
+}
+
+/* ******** Value to Color ******** */
+
+ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertValueToColorOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float value;
+ this->m_inputOperation->readSampled(&value, x, y, sampler);
+ output[0] = output[1] = output[2] = value;
+ output[3] = 1.0f;
+}
+
+/* ******** Color to Value ******** */
+
+ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
+}
+
+void ConvertColorToValueOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
+}
+
+/* ******** Color to BW ******** */
+
+ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
+}
+
+void ConvertColorToBWOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ output[0] = IMB_colormanagement_get_luminance(inputColor);
+}
+
+/* ******** Color to Vector ******** */
+
+ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VECTOR);
+}
+
+void ConvertColorToVectorOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float color[4];
+ this->m_inputOperation->readSampled(color, x, y, sampler);
+ copy_v3_v3(output, color);
+}
+
+/* ******** Value to Vector ******** */
+
+ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VECTOR);
+}
+
+void ConvertValueToVectorOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float value;
+ this->m_inputOperation->readSampled(&value, x, y, sampler);
+ output[0] = output[1] = output[2] = value;
+}
+
+/* ******** Vector to Color ******** */
+
+ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_VECTOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertVectorToColorOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ this->m_inputOperation->readSampled(output, x, y, sampler);
+ output[3] = 1.0f;
+}
+
+/* ******** Vector to Value ******** */
+
+ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_VECTOR);
+ this->addOutputSocket(COM_DT_VALUE);
+}
+
+void ConvertVectorToValueOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float input[4];
+ this->m_inputOperation->readSampled(input, x, y, sampler);
+ output[0] = (input[0] + input[1] + input[2]) / 3.0f;
+}
+
+/* ******** RGB to YCC ******** */
+
+ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertRGBToYCCOperation::setMode(int mode)
+{
+ switch (mode) {
+ case 0:
+ this->m_mode = BLI_YCC_ITU_BT601;
+ break;
+ case 2:
+ this->m_mode = BLI_YCC_JFIF_0_255;
+ break;
+ case 1:
+ default:
+ this->m_mode = BLI_YCC_ITU_BT709;
+ break;
+ }
+}
+
+void ConvertRGBToYCCOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ float color[3];
+
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ rgb_to_ycc(
+ inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);
+
+ /* divided by 255 to normalize for viewing in */
+ /* R,G,B --> Y,Cb,Cr */
+ mul_v3_v3fl(output, color, 1.0f / 255.0f);
+ output[3] = inputColor[3];
+}
+
+/* ******** YCC to RGB ******** */
+
+ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertYCCToRGBOperation::setMode(int mode)
+{
+ switch (mode) {
+ case 0:
+ this->m_mode = BLI_YCC_ITU_BT601;
+ break;
+ case 2:
+ this->m_mode = BLI_YCC_JFIF_0_255;
+ break;
+ case 1:
+ default:
+ this->m_mode = BLI_YCC_ITU_BT709;
+ break;
+ }
+}
+
+void ConvertYCCToRGBOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+
+ /* need to un-normalize the data */
+ /* R,G,B --> Y,Cb,Cr */
+ mul_v3_fl(inputColor, 255.0f);
+
+ ycc_to_rgb(inputColor[0],
+ inputColor[1],
+ inputColor[2],
+ &output[0],
+ &output[1],
+ &output[2],
+ this->m_mode);
+ output[3] = inputColor[3];
+}
+
+/* ******** RGB to YUV ******** */
+
+ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertRGBToYUVOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ rgb_to_yuv(inputColor[0],
+ inputColor[1],
+ inputColor[2],
+ &output[0],
+ &output[1],
+ &output[2],
+ BLI_YUV_ITU_BT709);
+ output[3] = inputColor[3];
+}
+
+/* ******** YUV to RGB ******** */
+
+ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertYUVToRGBOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ yuv_to_rgb(inputColor[0],
+ inputColor[1],
+ inputColor[2],
+ &output[0],
+ &output[1],
+ &output[2],
+ BLI_YUV_ITU_BT709);
+ output[3] = inputColor[3];
+}
+
+/* ******** RGB to HSV ******** */
+
+ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertRGBToHSVOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ rgb_to_hsv_v(inputColor, output);
+ output[3] = inputColor[3];
+}
+
+/* ******** HSV to RGB ******** */
+
+ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertHSVToRGBOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor[4];
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
+ hsv_to_rgb_v(inputColor, output);
+ output[0] = max_ff(output[0], 0.0f);
+ output[1] = max_ff(output[1], 0.0f);
+ output[2] = max_ff(output[2], 0.0f);
+ output[3] = inputColor[3];
+}
+
+/* ******** Premul to Straight ******** */
+
+ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertPremulToStraightOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue[4];
+ float alpha;
+
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
+ alpha = inputValue[3];
+
+ if (fabsf(alpha) < 1e-5f) {
+ zero_v3(output);
+ }
+ else {
+ mul_v3_v3fl(output, inputValue, 1.0f / alpha);
+ }
+
+ /* never touches the alpha */
+ output[3] = alpha;
+}
+
+/* ******** Straight to Premul ******** */
+
+ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+}
+
+void ConvertStraightToPremulOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue[4];
+ float alpha;
+
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
+ alpha = inputValue[3];
+
+ mul_v3_v3fl(output, inputValue, alpha);
+
+ /* never touches the alpha */
+ output[3] = alpha;
+}
+
+/* ******** Separate Channels ******** */
+
+SeparateChannelOperation::SeparateChannelOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
+ this->m_inputOperation = nullptr;
+}
+void SeparateChannelOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+}
+
+void SeparateChannelOperation::deinitExecution()
+{
+ this->m_inputOperation = nullptr;
+}
+
+void SeparateChannelOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float input[4];
+ this->m_inputOperation->readSampled(input, x, y, sampler);
+ output[0] = input[this->m_channel];
+}
+
+/* ******** Combine Channels ******** */
+
+CombineChannelsOperation::CombineChannelsOperation()
+{
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputChannel1Operation = nullptr;
+ this->m_inputChannel2Operation = nullptr;
+ this->m_inputChannel3Operation = nullptr;
+ this->m_inputChannel4Operation = nullptr;
+}
+
+void CombineChannelsOperation::initExecution()
+{
+ this->m_inputChannel1Operation = this->getInputSocketReader(0);
+ this->m_inputChannel2Operation = this->getInputSocketReader(1);
+ this->m_inputChannel3Operation = this->getInputSocketReader(2);
+ this->m_inputChannel4Operation = this->getInputSocketReader(3);
+}
+
+void CombineChannelsOperation::deinitExecution()
+{
+ this->m_inputChannel1Operation = nullptr;
+ this->m_inputChannel2Operation = nullptr;
+ this->m_inputChannel3Operation = nullptr;
+ this->m_inputChannel4Operation = nullptr;
+}
+
+void CombineChannelsOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float input[4];
+ if (this->m_inputChannel1Operation) {
+ this->m_inputChannel1Operation->readSampled(input, x, y, sampler);
+ output[0] = input[0];
+ }
+ if (this->m_inputChannel2Operation) {
+ this->m_inputChannel2Operation->readSampled(input, x, y, sampler);
+ output[1] = input[0];
+ }
+ if (this->m_inputChannel3Operation) {
+ this->m_inputChannel3Operation->readSampled(input, x, y, sampler);
+ output[2] = input[0];
+ }
+ if (this->m_inputChannel4Operation) {
+ this->m_inputChannel4Operation->readSampled(input, x, y, sampler);
+ output[3] = input[0];
+ }
+}