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Diffstat (limited to 'source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
new file mode 100644
index 00000000000..5b066d8f16e
--- /dev/null
+++ b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_DirectionalBlurOperation.h"
+#include "BLI_math.h"
+
+extern "C" {
+ #include "RE_pipeline.h"
+}
+
+DirectionalBlurOperation::DirectionalBlurOperation() : NodeOperation() {
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+
+ this->inputProgram = NULL;
+}
+
+void DirectionalBlurOperation::initExecution() {
+ this->inputProgram = getInputSocketReader(0);
+ QualityStepHelper::initExecution(COM_QH_INCREASE);
+ const float angle = this->data->angle;
+ const float zoom = this->data->zoom;
+ const float spin = this->data->spin;
+ const float iterations = this->data->iter;
+ const float distance = this->data->distance;
+ const float center_x = this->data->center_x;
+ const float center_y = this->data->center_y;
+ const float width = getWidth();
+ const float height = getHeight();
+
+ const float a= angle;
+ const float itsc= 1.f / pow(2.f, (float)iterations);
+ float D;
+
+ D= distance * sqrtf(width*width + height*height);
+ center_x_pix= center_x * width;
+ center_y_pix= center_y * height;
+
+ tx= itsc * D * cos(a);
+ ty= -itsc * D * sin(a);
+ sc= itsc * zoom;
+ rot= itsc * spin;
+
+}
+
+void DirectionalBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) {
+ const int iterations = pow(2.f, this->data->iter);
+ float col[4]= {0,0,0,0};
+ float col2[4]= {0,0,0,0};
+ this->inputProgram->read(col2, x, y, COM_PS_NEAREST, inputBuffers);
+ float ltx = tx;
+ float lty = ty;
+ float lsc = sc;
+ float lrot = rot;
+ /* blur the image */
+ for(int i= 0; i < iterations; ++i) {
+ const float cs= cos(lrot), ss= sin(lrot);
+ const float isc= 1.f / (1.f + lsc);
+
+ const float v= isc * (y - center_y_pix) + lty;
+ const float u= isc * (x - center_x_pix) + ltx;
+
+ this->inputProgram->read(col, cs * u + ss * v + center_x_pix, cs * v - ss * u + center_y_pix, COM_PS_NEAREST, inputBuffers);
+
+ col2[0] += col[0];
+ col2[1] += col[1];
+ col2[2] += col[2];
+ col2[3] += col[3];
+
+ /* double transformations */
+ ltx += tx;
+ lty += ty;
+ lrot += rot;
+ lsc += sc;
+ }
+ color[0] = col2[0]/iterations;
+ color[1] = col2[1]/iterations;
+ color[2] = col2[2]/iterations;
+ color[3] = col2[3]/iterations;
+}
+
+void DirectionalBlurOperation::deinitExecution() {
+ this->inputProgram = NULL;
+}
+
+bool DirectionalBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
+ rcti newInput;
+
+ newInput.xmax = this->getWidth();
+ newInput.xmin = 0;
+ newInput.ymax = this->getHeight();
+ newInput.ymin = 0;
+
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}