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Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DistanceMatteOperation.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp
new file mode 100644
index 00000000000..bef470ca9de
--- /dev/null
+++ b/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp
@@ -0,0 +1,86 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Dalai Felinto
+ */
+
+#include "COM_DistanceMatteOperation.h"
+#include "BLI_math.h"
+
+DistanceMatteOperation::DistanceMatteOperation(): NodeOperation() {
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
+
+ inputImageProgram = NULL;
+ inputKeyProgram = NULL;
+}
+
+void DistanceMatteOperation::initExecution() {
+ this->inputImageProgram = this->getInputSocketReader(0);
+ this->inputKeyProgram = this->getInputSocketReader(1);
+}
+
+void DistanceMatteOperation::deinitExecution() {
+ this->inputImageProgram= NULL;
+ this->inputKeyProgram= NULL;
+}
+
+void DistanceMatteOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inKey[4];
+ float inImage[4];
+
+ const float tolerence=this->settings->t1;
+ const float falloff=this->settings->t2;
+
+ float distance;
+ float alpha;
+
+ this->inputKeyProgram->read(inKey, x, y, sampler, inputBuffers);
+ this->inputImageProgram->read(inImage, x, y, sampler, inputBuffers);
+
+ distance = sqrt(pow((inKey[0]-inImage[0]),2)+
+ pow((inKey[1]-inImage[1]),2)+
+ pow((inKey[2]-inImage[2]),2));
+
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
+
+ /*make 100% transparent */
+ if(distance < tolerence) {
+ outputValue[0]=0.f;
+ }
+ /*in the falloff region, make partially transparent */
+ else if(distance < falloff+tolerence){
+ distance=distance-tolerence;
+ alpha=distance/falloff;
+ /*only change if more transparent than before */
+ if(alpha < inImage[3]) {
+ outputValue[0]=alpha;
+ }
+ else { /* leave as before */
+ outputValue[0]=inImage[3];
+ }
+ }
+ else {
+ /* leave as before */
+ outputValue[0]=inImage[3];
+ }
+}
+