diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceMatteOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_DistanceMatteOperation.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp index 304f7fa5066..ec01ba922b5 100644 --- a/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp +++ b/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp @@ -22,7 +22,7 @@ #include "COM_DistanceMatteOperation.h" #include "BLI_math.h" -DistanceMatteOperation::DistanceMatteOperation(): NodeOperation() +DistanceMatteOperation::DistanceMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addInputSocket(COM_DT_COLOR); @@ -49,8 +49,8 @@ void DistanceMatteOperation::executePixel(float *outputValue, float x, float y, float inKey[4]; float inImage[4]; - const float tolerence=this->settings->t1; - const float falloff=this->settings->t2; + const float tolerence = this->settings->t1; + const float falloff = this->settings->t2; float distance; float alpha; @@ -58,9 +58,9 @@ void DistanceMatteOperation::executePixel(float *outputValue, float x, float y, this->inputKeyProgram->read(inKey, x, y, sampler, inputBuffers); this->inputImageProgram->read(inImage, x, y, sampler, inputBuffers); - distance = sqrt(pow((inKey[0]-inImage[0]),2)+ - pow((inKey[1]-inImage[1]),2)+ - pow((inKey[2]-inImage[2]),2)); + distance = sqrt(pow((inKey[0] - inImage[0]), 2) + + pow((inKey[1] - inImage[1]), 2) + + pow((inKey[2] - inImage[2]), 2)); /* store matte(alpha) value in [0] to go with * COM_SetAlphaOperation and the Value output @@ -68,23 +68,23 @@ void DistanceMatteOperation::executePixel(float *outputValue, float x, float y, /*make 100% transparent */ if (distance < tolerence) { - outputValue[0]=0.f; + outputValue[0] = 0.f; } /*in the falloff region, make partially transparent */ - else if (distance < falloff+tolerence) { - distance=distance-tolerence; - alpha=distance/falloff; + else if (distance < falloff + tolerence) { + distance = distance - tolerence; + alpha = distance / falloff; /*only change if more transparent than before */ if (alpha < inImage[3]) { - outputValue[0]=alpha; + outputValue[0] = alpha; } else { /* leave as before */ - outputValue[0]=inImage[3]; + outputValue[0] = inImage[3]; } } else { - /* leave as before */ - outputValue[0]=inImage[3]; + /* leave as before */ + outputValue[0] = inImage[3]; } } |