diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc index 1b3403cbb29..8155ff769a0 100644 --- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc +++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc @@ -29,6 +29,7 @@ DistanceRGBMatteOperation::DistanceRGBMatteOperation() this->m_inputImageProgram = nullptr; this->m_inputKeyProgram = nullptr; + flags.can_be_constant = true; } void DistanceRGBMatteOperation::initExecution() @@ -43,7 +44,7 @@ void DistanceRGBMatteOperation::deinitExecution() this->m_inputKeyProgram = nullptr; } -float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4]) +float DistanceRGBMatteOperation::calculateDistance(const float key[4], const float image[4]) { return len_v3v3(key, image); } @@ -93,4 +94,43 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4], } } +void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *output, + const rcti &area, + Span<MemoryBuffer *> inputs) +{ + for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) { + const float *in_image = it.in(0); + const float *in_key = it.in(1); + + float distance = this->calculateDistance(in_key, in_image); + const float tolerance = this->m_settings->t1; + const float falloff = this->m_settings->t2; + + /* Store matte(alpha) value in [0] to go with + * COM_SetAlphaMultiplyOperation and the Value output. + */ + + /* Make 100% transparent. */ + if (distance < tolerance) { + it.out[0] = 0.0f; + } + /* In the falloff region, make partially transparent. */ + else if (distance < falloff + tolerance) { + distance = distance - tolerance; + const float alpha = distance / falloff; + /* Only change if more transparent than before. */ + if (alpha < in_image[3]) { + it.out[0] = alpha; + } + else { /* Leave as before. */ + it.out[0] = in_image[3]; + } + } + else { + /* Leave as before. */ + it.out[0] = in_image[3]; + } + } +} + } // namespace blender::compositor |