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Diffstat (limited to 'source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
index 675a402de6f..7ef0d7b7606 100644
--- a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
@@ -1029,7 +1029,7 @@ static void do_createEdgeLocationBuffer(unsigned int t,
/* set the accumulators to correct positions */ // set up some accumulator variables for loops
gradientAccum = gradientFillOffset; // each accumulator variable starts at its respective
innerAccum = *innerEdgeOffset; // section's offset so when we start filling, each
- outerAccum = *outerEdgeOffset; // section fills up it's allocated space in gbuf
+ outerAccum = *outerEdgeOffset; // section fills up its allocated space in gbuf
// uses dmin=row, rsl=col
for (x = 0, dmin = 0; x < t; x += rw, dmin++) {
for (rsl = 0; rsl < rw; rsl++) {
@@ -1088,7 +1088,7 @@ static void do_fillGradientBuffer(unsigned int rw,
*
* 1.) Loop through all gradient pixels.
* A.) For each gradient pixel:
- * a.) Loop though all outside edge pixels, looking for closest one
+ * a.) Loop through all outside edge pixels, looking for closest one
* to the gradient pixel we are in.
* b.) Loop through all inside edge pixels, looking for closest one
* to the gradient pixel we are in.
@@ -1306,13 +1306,13 @@ void DoubleEdgeMaskOperation::doDoubleEdgeMask(float *imask, float *omask, float
}
}
-DoubleEdgeMaskOperation::DoubleEdgeMaskOperation() : NodeOperation()
+DoubleEdgeMaskOperation::DoubleEdgeMaskOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
- this->m_inputInnerMask = NULL;
- this->m_inputOuterMask = NULL;
+ this->m_inputInnerMask = nullptr;
+ this->m_inputOuterMask = nullptr;
this->m_adjecentOnly = false;
this->m_keepInside = false;
this->setComplex(true);
@@ -1322,7 +1322,7 @@ bool DoubleEdgeMaskOperation::determineDependingAreaOfInterest(rcti * /*input*/,
ReadBufferOperation *readOperation,
rcti *output)
{
- if (this->m_cachedInstance == NULL) {
+ if (this->m_cachedInstance == nullptr) {
rcti newInput;
newInput.xmax = this->getWidth();
newInput.xmin = 0;
@@ -1339,7 +1339,7 @@ void DoubleEdgeMaskOperation::initExecution()
this->m_inputInnerMask = this->getInputSocketReader(0);
this->m_inputOuterMask = this->getInputSocketReader(1);
initMutex();
- this->m_cachedInstance = NULL;
+ this->m_cachedInstance = nullptr;
}
void *DoubleEdgeMaskOperation::initializeTileData(rcti *rect)
@@ -1349,7 +1349,7 @@ void *DoubleEdgeMaskOperation::initializeTileData(rcti *rect)
}
lockMutex();
- if (this->m_cachedInstance == NULL) {
+ if (this->m_cachedInstance == nullptr) {
MemoryBuffer *innerMask = (MemoryBuffer *)this->m_inputInnerMask->initializeTileData(rect);
MemoryBuffer *outerMask = (MemoryBuffer *)this->m_inputOuterMask->initializeTileData(rect);
float *data = (float *)MEM_mallocN(sizeof(float) * this->getWidth() * this->getHeight(),
@@ -1371,11 +1371,11 @@ void DoubleEdgeMaskOperation::executePixel(float output[4], int x, int y, void *
void DoubleEdgeMaskOperation::deinitExecution()
{
- this->m_inputInnerMask = NULL;
- this->m_inputOuterMask = NULL;
+ this->m_inputInnerMask = nullptr;
+ this->m_inputOuterMask = nullptr;
deinitMutex();
if (this->m_cachedInstance) {
MEM_freeN(this->m_cachedInstance);
- this->m_cachedInstance = NULL;
+ this->m_cachedInstance = nullptr;
}
}