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Diffstat (limited to 'source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
new file mode 100644
index 00000000000..9b7df61143e
--- /dev/null
+++ b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
@@ -0,0 +1,174 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_GaussianBokehBlurOperation.h"
+#include "BLI_math.h"
+
+extern "C" {
+ #include "RE_pipeline.h"
+}
+
+GaussianBokehBlurOperation::GaussianBokehBlurOperation(): BlurBaseOperation() {
+ this->gausstab = NULL;
+}
+
+void* GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) {
+ updateGauss(memoryBuffers);
+ void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
+ return buffer;
+}
+
+void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) {
+ if (this->gausstab == NULL) {
+ float radxf;
+ float radyf;
+ int n;
+ float* dgauss;
+ float* ddgauss;
+ float val;
+ int j, i;
+ const float width = this->getWidth();
+ const float height = this->getHeight();
+ updateSize(memoryBuffers);
+
+ radxf = size*(float)this->data->sizex;
+ if(radxf>width/2.0f)
+ radxf= width/2.0f;
+ else if(radxf<1.0f)
+ radxf= 1.0f;
+
+ /* vertical */
+ radyf = size*(float)this->data->sizey;
+ if(radyf>height/2.0f)
+ radyf= height/2.0f;
+ else if(radyf<1.0f)
+ radyf= 1.0f;
+
+ radx= ceil(radxf);
+ rady= ceil(radyf);
+
+ n = (2*radx+1)*(2*rady+1);
+
+ /* create a full filter image */
+ ddgauss= new float[n];
+ dgauss= ddgauss;
+ val= 0.0f;
+ for(j=-rady; j<=rady; j++) {
+ for(i=-radx; i<=radx; i++, dgauss++) {
+ float fj= (float)j/radyf;
+ float fi= (float)i/radxf;
+ float dist= sqrt(fj*fj + fi*fi);
+ *dgauss= RE_filter_value(this->data->filtertype, dist);
+
+ val+= *dgauss;
+ }
+ }
+ if(val!=0.0f) {
+ val= 1.0f/val;
+ for(j= n -1; j>=0; j--)
+ ddgauss[j]*= val;
+ }
+ else ddgauss[4]= 1.0f;
+
+ gausstab = ddgauss;
+ }
+}
+
+void GaussianBokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) {
+ float tempColor[4];
+ tempColor[0] = 0;
+ tempColor[1] = 0;
+ tempColor[2] = 0;
+ tempColor[3] = 0;
+ float overallmultiplyer = 0;
+ MemoryBuffer* inputBuffer = (MemoryBuffer*)data;
+ float* buffer = inputBuffer->getBuffer();
+ int bufferwidth = inputBuffer->getWidth();
+ int bufferstartx = inputBuffer->getRect()->xmin;
+ int bufferstarty = inputBuffer->getRect()->ymin;
+
+ int miny = y - this->rady;
+ int maxy = y + this->rady;
+ int minx = x - this->radx;
+ int maxx = x + this->radx;
+ miny = max(miny, inputBuffer->getRect()->ymin);
+ minx = max(minx, inputBuffer->getRect()->xmin);
+ maxy = min(maxy, inputBuffer->getRect()->ymax);
+ maxx = min(maxx, inputBuffer->getRect()->xmax);
+
+ int index = 0;
+ int step = QualityStepHelper::getStep();
+ int offsetadd = QualityStepHelper::getOffsetAdd();
+ for (int ny = miny ; ny < maxy ; ny +=step) {
+ int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth);
+ for (int nx = minx ; nx < maxx ; nx +=step) {
+ float multiplyer = gausstab[index];
+ tempColor[0] += multiplyer * buffer[bufferindex];
+ tempColor[1] += multiplyer * buffer[bufferindex+1];
+ tempColor[2] += multiplyer * buffer[bufferindex+2];
+ tempColor[3] += multiplyer * buffer[bufferindex+3];
+ overallmultiplyer += multiplyer;
+ index += step;
+ bufferindex +=offsetadd;
+ }
+ }
+ float divider = 1.0/overallmultiplyer;
+ color[0] = tempColor[0]*divider;
+ color[1] = tempColor[1]*divider;
+ color[2] = tempColor[2]*divider;
+ color[3] = tempColor[3]*divider;
+}
+
+void GaussianBokehBlurOperation::deinitExecution() {
+ BlurBaseOperation::deinitExecution();
+ delete this->gausstab;
+ this->gausstab = NULL;
+}
+
+bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
+ rcti newInput;
+ rcti sizeInput;
+ sizeInput.xmin = 0;
+ sizeInput.ymin = 0;
+ sizeInput.xmax = 5;
+ sizeInput.ymax = 5;
+ NodeOperation * operation = this->getInputOperation(1);
+
+ if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
+ return true;
+ } else {
+ if (this->gausstab) {
+ int addx = radx;
+ int addy = rady;
+ newInput.xmax = input->xmax + addx;
+ newInput.xmin = input->xmin - addx;
+ newInput.ymax = input->ymax + addy;
+ newInput.ymin = input->ymin - addy;
+ } else {
+ newInput.xmin = 0;
+ newInput.ymin = 0;
+ newInput.xmax = this->getWidth();
+ newInput.ymax = this->getHeight();
+ }
+ return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ }
+}