Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ImageOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ImageOperation.cc205
1 files changed, 205 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ImageOperation.cc b/source/blender/compositor/operations/COM_ImageOperation.cc
new file mode 100644
index 00000000000..ae5b7293a8c
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ImageOperation.cc
@@ -0,0 +1,205 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ImageOperation.h"
+
+#include "BKE_image.h"
+#include "BKE_scene.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "DNA_image_types.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "RE_pipeline.h"
+#include "RE_texture.h"
+
+BaseImageOperation::BaseImageOperation()
+{
+ this->m_image = nullptr;
+ this->m_buffer = nullptr;
+ this->m_imageFloatBuffer = nullptr;
+ this->m_imageByteBuffer = nullptr;
+ this->m_imageUser = nullptr;
+ this->m_imagewidth = 0;
+ this->m_imageheight = 0;
+ this->m_framenumber = 0;
+ this->m_depthBuffer = nullptr;
+ this->m_numberOfChannels = 0;
+ this->m_rd = nullptr;
+ this->m_viewName = nullptr;
+}
+ImageOperation::ImageOperation() : BaseImageOperation()
+{
+ this->addOutputSocket(COM_DT_COLOR);
+}
+ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
+{
+ this->addOutputSocket(COM_DT_VALUE);
+}
+ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
+{
+ this->addOutputSocket(COM_DT_VALUE);
+}
+
+ImBuf *BaseImageOperation::getImBuf()
+{
+ ImBuf *ibuf;
+ ImageUser iuser = *this->m_imageUser;
+
+ if (this->m_image == nullptr) {
+ return nullptr;
+ }
+
+ /* local changes to the original ImageUser */
+ if (BKE_image_is_multilayer(this->m_image) == false) {
+ iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
+ }
+
+ ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, nullptr);
+ if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
+ BKE_image_release_ibuf(this->m_image, ibuf, nullptr);
+ return nullptr;
+ }
+ return ibuf;
+}
+
+void BaseImageOperation::initExecution()
+{
+ ImBuf *stackbuf = getImBuf();
+ this->m_buffer = stackbuf;
+ if (stackbuf) {
+ this->m_imageFloatBuffer = stackbuf->rect_float;
+ this->m_imageByteBuffer = stackbuf->rect;
+ this->m_depthBuffer = stackbuf->zbuf_float;
+ this->m_imagewidth = stackbuf->x;
+ this->m_imageheight = stackbuf->y;
+ this->m_numberOfChannels = stackbuf->channels;
+ }
+}
+
+void BaseImageOperation::deinitExecution()
+{
+ this->m_imageFloatBuffer = nullptr;
+ this->m_imageByteBuffer = nullptr;
+ BKE_image_release_ibuf(this->m_image, this->m_buffer, nullptr);
+}
+
+void BaseImageOperation::determineResolution(unsigned int resolution[2],
+ unsigned int /*preferredResolution*/[2])
+{
+ ImBuf *stackbuf = getImBuf();
+
+ resolution[0] = 0;
+ resolution[1] = 0;
+
+ if (stackbuf) {
+ resolution[0] = stackbuf->x;
+ resolution[1] = stackbuf->y;
+ }
+
+ BKE_image_release_ibuf(this->m_image, stackbuf, nullptr);
+}
+
+static void sampleImageAtLocation(
+ ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
+{
+ if (ibuf->rect_float) {
+ switch (sampler) {
+ case COM_PS_NEAREST:
+ nearest_interpolation_color(ibuf, nullptr, color, x, y);
+ break;
+ case COM_PS_BILINEAR:
+ bilinear_interpolation_color(ibuf, nullptr, color, x, y);
+ break;
+ case COM_PS_BICUBIC:
+ bicubic_interpolation_color(ibuf, nullptr, color, x, y);
+ break;
+ }
+ }
+ else {
+ unsigned char byte_color[4];
+ switch (sampler) {
+ case COM_PS_NEAREST:
+ nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
+ break;
+ case COM_PS_BILINEAR:
+ bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
+ break;
+ case COM_PS_BICUBIC:
+ bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
+ break;
+ }
+ rgba_uchar_to_float(color, byte_color);
+ if (make_linear_rgb) {
+ IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
+ }
+ }
+}
+
+void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ int ix = x, iy = y;
+ if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
+ zero_v4(output);
+ }
+ else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
+ zero_v4(output);
+ }
+ else {
+ sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
+ }
+}
+
+void ImageAlphaOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float tempcolor[4];
+
+ if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
+ output[0] = 0.0f;
+ }
+ else {
+ tempcolor[3] = 1.0f;
+ sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
+ output[0] = tempcolor[3];
+ }
+}
+
+void ImageDepthOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler /*sampler*/)
+{
+ if (this->m_depthBuffer == nullptr) {
+ output[0] = 0.0f;
+ }
+ else {
+ if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
+ output[0] = 0.0f;
+ }
+ else {
+ int offset = y * this->m_width + x;
+ output[0] = this->m_depthBuffer[offset];
+ }
+ }
+}