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Diffstat (limited to 'source/blender/compositor/operations/COM_ImageOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ImageOperation.cpp257
1 files changed, 132 insertions, 125 deletions
diff --git a/source/blender/compositor/operations/COM_ImageOperation.cpp b/source/blender/compositor/operations/COM_ImageOperation.cpp
index efdd71f7f26..bf9ad441803 100644
--- a/source/blender/compositor/operations/COM_ImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_ImageOperation.cpp
@@ -25,173 +25,180 @@
#include "BLI_math.h"
extern "C" {
-# include "RE_pipeline.h"
-# include "RE_shader_ext.h"
-# include "RE_render_ext.h"
-# include "IMB_imbuf.h"
-# include "IMB_imbuf_types.h"
-# include "IMB_colormanagement.h"
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h"
+#include "RE_render_ext.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_colormanagement.h"
}
BaseImageOperation::BaseImageOperation() : NodeOperation()
{
- this->m_image = NULL;
- this->m_buffer = NULL;
- this->m_imageFloatBuffer = NULL;
- this->m_imageByteBuffer = NULL;
- this->m_imageUser = NULL;
- this->m_imagewidth = 0;
- this->m_imageheight = 0;
- this->m_framenumber = 0;
- this->m_depthBuffer = NULL;
- this->m_numberOfChannels = 0;
- this->m_rd = NULL;
- this->m_viewName = NULL;
+ this->m_image = NULL;
+ this->m_buffer = NULL;
+ this->m_imageFloatBuffer = NULL;
+ this->m_imageByteBuffer = NULL;
+ this->m_imageUser = NULL;
+ this->m_imagewidth = 0;
+ this->m_imageheight = 0;
+ this->m_framenumber = 0;
+ this->m_depthBuffer = NULL;
+ this->m_numberOfChannels = 0;
+ this->m_rd = NULL;
+ this->m_viewName = NULL;
}
ImageOperation::ImageOperation() : BaseImageOperation()
{
- this->addOutputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
}
ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
{
- this->addOutputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VALUE);
}
ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
{
- this->addOutputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VALUE);
}
ImBuf *BaseImageOperation::getImBuf()
{
- ImBuf *ibuf;
- ImageUser iuser = *this->m_imageUser;
-
- if (this->m_image == NULL)
- return NULL;
-
- /* local changes to the original ImageUser */
- if (BKE_image_is_multilayer(this->m_image) == false)
- iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
-
- ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, NULL);
- if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
- BKE_image_release_ibuf(this->m_image, ibuf, NULL);
- return NULL;
- }
- return ibuf;
+ ImBuf *ibuf;
+ ImageUser iuser = *this->m_imageUser;
+
+ if (this->m_image == NULL)
+ return NULL;
+
+ /* local changes to the original ImageUser */
+ if (BKE_image_is_multilayer(this->m_image) == false)
+ iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
+
+ ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, NULL);
+ if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
+ BKE_image_release_ibuf(this->m_image, ibuf, NULL);
+ return NULL;
+ }
+ return ibuf;
}
-
void BaseImageOperation::initExecution()
{
- ImBuf *stackbuf = getImBuf();
- this->m_buffer = stackbuf;
- if (stackbuf) {
- this->m_imageFloatBuffer = stackbuf->rect_float;
- this->m_imageByteBuffer = stackbuf->rect;
- this->m_depthBuffer = stackbuf->zbuf_float;
- this->m_imagewidth = stackbuf->x;
- this->m_imageheight = stackbuf->y;
- this->m_numberOfChannels = stackbuf->channels;
- }
+ ImBuf *stackbuf = getImBuf();
+ this->m_buffer = stackbuf;
+ if (stackbuf) {
+ this->m_imageFloatBuffer = stackbuf->rect_float;
+ this->m_imageByteBuffer = stackbuf->rect;
+ this->m_depthBuffer = stackbuf->zbuf_float;
+ this->m_imagewidth = stackbuf->x;
+ this->m_imageheight = stackbuf->y;
+ this->m_numberOfChannels = stackbuf->channels;
+ }
}
void BaseImageOperation::deinitExecution()
{
- this->m_imageFloatBuffer = NULL;
- this->m_imageByteBuffer = NULL;
- BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL);
+ this->m_imageFloatBuffer = NULL;
+ this->m_imageByteBuffer = NULL;
+ BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL);
}
-void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
+void BaseImageOperation::determineResolution(unsigned int resolution[2],
+ unsigned int /*preferredResolution*/[2])
{
- ImBuf *stackbuf = getImBuf();
+ ImBuf *stackbuf = getImBuf();
- resolution[0] = 0;
- resolution[1] = 0;
+ resolution[0] = 0;
+ resolution[1] = 0;
- if (stackbuf) {
- resolution[0] = stackbuf->x;
- resolution[1] = stackbuf->y;
- }
+ if (stackbuf) {
+ resolution[0] = stackbuf->x;
+ resolution[1] = stackbuf->y;
+ }
- BKE_image_release_ibuf(this->m_image, stackbuf, NULL);
+ BKE_image_release_ibuf(this->m_image, stackbuf, NULL);
}
-static void sampleImageAtLocation(ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
+static void sampleImageAtLocation(
+ ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
{
- if (ibuf->rect_float) {
- switch (sampler) {
- case COM_PS_NEAREST:
- nearest_interpolation_color(ibuf, NULL, color, x, y);
- break;
- case COM_PS_BILINEAR:
- bilinear_interpolation_color(ibuf, NULL, color, x, y);
- break;
- case COM_PS_BICUBIC:
- bicubic_interpolation_color(ibuf, NULL, color, x, y);
- break;
- }
- }
- else {
- unsigned char byte_color[4];
- switch (sampler) {
- case COM_PS_NEAREST:
- nearest_interpolation_color(ibuf, byte_color, NULL, x, y);
- break;
- case COM_PS_BILINEAR:
- bilinear_interpolation_color(ibuf, byte_color, NULL, x, y);
- break;
- case COM_PS_BICUBIC:
- bicubic_interpolation_color(ibuf, byte_color, NULL, x, y);
- break;
- }
- rgba_uchar_to_float(color, byte_color);
- if (make_linear_rgb) {
- IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
- }
- }
+ if (ibuf->rect_float) {
+ switch (sampler) {
+ case COM_PS_NEAREST:
+ nearest_interpolation_color(ibuf, NULL, color, x, y);
+ break;
+ case COM_PS_BILINEAR:
+ bilinear_interpolation_color(ibuf, NULL, color, x, y);
+ break;
+ case COM_PS_BICUBIC:
+ bicubic_interpolation_color(ibuf, NULL, color, x, y);
+ break;
+ }
+ }
+ else {
+ unsigned char byte_color[4];
+ switch (sampler) {
+ case COM_PS_NEAREST:
+ nearest_interpolation_color(ibuf, byte_color, NULL, x, y);
+ break;
+ case COM_PS_BILINEAR:
+ bilinear_interpolation_color(ibuf, byte_color, NULL, x, y);
+ break;
+ case COM_PS_BICUBIC:
+ bicubic_interpolation_color(ibuf, byte_color, NULL, x, y);
+ break;
+ }
+ rgba_uchar_to_float(color, byte_color);
+ if (make_linear_rgb) {
+ IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
+ }
+ }
}
void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- int ix = x, iy = y;
- if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
- zero_v4(output);
- }
- else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
- zero_v4(output);
- }
- else {
- sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
- }
+ int ix = x, iy = y;
+ if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
+ zero_v4(output);
+ }
+ else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
+ zero_v4(output);
+ }
+ else {
+ sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
+ }
}
-void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void ImageAlphaOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float tempcolor[4];
-
- if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
- output[0] = 0.0f;
- }
- else {
- tempcolor[3] = 1.0f;
- sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
- output[0] = tempcolor[3];
- }
+ float tempcolor[4];
+
+ if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
+ output[0] = 0.0f;
+ }
+ else {
+ tempcolor[3] = 1.0f;
+ sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
+ output[0] = tempcolor[3];
+ }
}
-void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
+void ImageDepthOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler /*sampler*/)
{
- if (this->m_depthBuffer == NULL) {
- output[0] = 0.0f;
- }
- else {
- if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
- output[0] = 0.0f;
- else {
- int offset = y * this->m_width + x;
- output[0] = this->m_depthBuffer[offset];
- }
- }
+ if (this->m_depthBuffer == NULL) {
+ output[0] = 0.0f;
+ }
+ else {
+ if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
+ output[0] = 0.0f;
+ else {
+ int offset = y * this->m_width + x;
+ output[0] = this->m_depthBuffer[offset];
+ }
+ }
}