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Diffstat (limited to 'source/blender/compositor/operations/COM_InpaintOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_InpaintOperation.cc284
1 files changed, 284 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_InpaintOperation.cc b/source/blender/compositor/operations/COM_InpaintOperation.cc
new file mode 100644
index 00000000000..502b33d7e14
--- /dev/null
+++ b/source/blender/compositor/operations/COM_InpaintOperation.cc
@@ -0,0 +1,284 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "COM_InpaintOperation.h"
+#include "COM_OpenCLDevice.h"
+
+#include "BLI_math.h"
+
+#define ASSERT_XY_RANGE(x, y) \
+ BLI_assert(x >= 0 && x < this->getWidth() && y >= 0 && y < this->getHeight())
+
+// Inpaint (simple convolve using average of known pixels)
+InpaintSimpleOperation::InpaintSimpleOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->m_inputImageProgram = nullptr;
+ this->m_pixelorder = nullptr;
+ this->m_manhattan_distance = nullptr;
+ this->m_cached_buffer = nullptr;
+ this->m_cached_buffer_ready = false;
+}
+void InpaintSimpleOperation::initExecution()
+{
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+
+ this->m_pixelorder = nullptr;
+ this->m_manhattan_distance = nullptr;
+ this->m_cached_buffer = nullptr;
+ this->m_cached_buffer_ready = false;
+
+ this->initMutex();
+}
+
+void InpaintSimpleOperation::clamp_xy(int &x, int &y)
+{
+ int width = this->getWidth();
+ int height = this->getHeight();
+
+ if (x < 0) {
+ x = 0;
+ }
+ else if (x >= width) {
+ x = width - 1;
+ }
+
+ if (y < 0) {
+ y = 0;
+ }
+ else if (y >= height) {
+ y = height - 1;
+ }
+}
+
+float *InpaintSimpleOperation::get_pixel(int x, int y)
+{
+ int width = this->getWidth();
+
+ ASSERT_XY_RANGE(x, y);
+
+ return &this->m_cached_buffer[y * width * COM_NUM_CHANNELS_COLOR + x * COM_NUM_CHANNELS_COLOR];
+}
+
+int InpaintSimpleOperation::mdist(int x, int y)
+{
+ int width = this->getWidth();
+
+ ASSERT_XY_RANGE(x, y);
+
+ return this->m_manhattan_distance[y * width + x];
+}
+
+bool InpaintSimpleOperation::next_pixel(int &x, int &y, int &curr, int iters)
+{
+ int width = this->getWidth();
+
+ if (curr >= this->m_area_size) {
+ return false;
+ }
+
+ int r = this->m_pixelorder[curr++];
+
+ x = r % width;
+ y = r / width;
+
+ if (this->mdist(x, y) > iters) {
+ return false;
+ }
+
+ return true;
+}
+
+void InpaintSimpleOperation::calc_manhattan_distance()
+{
+ int width = this->getWidth();
+ int height = this->getHeight();
+ short *m = this->m_manhattan_distance = (short *)MEM_mallocN(sizeof(short) * width * height,
+ __func__);
+ int *offsets;
+
+ offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1),
+ "InpaintSimpleOperation offsets");
+
+ for (int j = 0; j < height; j++) {
+ for (int i = 0; i < width; i++) {
+ int r = 0;
+ /* no need to clamp here */
+ if (this->get_pixel(i, j)[3] < 1.0f) {
+ r = width + height;
+ if (i > 0) {
+ r = min_ii(r, m[j * width + i - 1] + 1);
+ }
+ if (j > 0) {
+ r = min_ii(r, m[(j - 1) * width + i] + 1);
+ }
+ }
+ m[j * width + i] = r;
+ }
+ }
+
+ for (int j = height - 1; j >= 0; j--) {
+ for (int i = width - 1; i >= 0; i--) {
+ int r = m[j * width + i];
+
+ if (i + 1 < width) {
+ r = min_ii(r, m[j * width + i + 1] + 1);
+ }
+ if (j + 1 < height) {
+ r = min_ii(r, m[(j + 1) * width + i] + 1);
+ }
+
+ m[j * width + i] = r;
+
+ offsets[r]++;
+ }
+ }
+
+ offsets[0] = 0;
+
+ for (int i = 1; i < width + height + 1; i++) {
+ offsets[i] += offsets[i - 1];
+ }
+
+ this->m_area_size = offsets[width + height];
+ this->m_pixelorder = (int *)MEM_mallocN(sizeof(int) * this->m_area_size, __func__);
+
+ for (int i = 0; i < width * height; i++) {
+ if (m[i] > 0) {
+ this->m_pixelorder[offsets[m[i] - 1]++] = i;
+ }
+ }
+
+ MEM_freeN(offsets);
+}
+
+void InpaintSimpleOperation::pix_step(int x, int y)
+{
+ const int d = this->mdist(x, y);
+ float pix[3] = {0.0f, 0.0f, 0.0f};
+ float pix_divider = 0.0f;
+
+ for (int dx = -1; dx <= 1; dx++) {
+ for (int dy = -1; dy <= 1; dy++) {
+ /* changing to both != 0 gives dithering artifacts */
+ if (dx != 0 || dy != 0) {
+ int x_ofs = x + dx;
+ int y_ofs = y + dy;
+
+ this->clamp_xy(x_ofs, y_ofs);
+
+ if (this->mdist(x_ofs, y_ofs) < d) {
+
+ float weight;
+
+ if (dx == 0 || dy == 0) {
+ weight = 1.0f;
+ }
+ else {
+ weight = M_SQRT1_2; /* 1.0f / sqrt(2) */
+ }
+
+ madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
+ pix_divider += weight;
+ }
+ }
+ }
+ }
+
+ float *output = this->get_pixel(x, y);
+ if (pix_divider != 0.0f) {
+ mul_v3_fl(pix, 1.0f / pix_divider);
+ /* use existing pixels alpha to blend into */
+ interp_v3_v3v3(output, pix, output, output[3]);
+ output[3] = 1.0f;
+ }
+}
+
+void *InpaintSimpleOperation::initializeTileData(rcti *rect)
+{
+ if (this->m_cached_buffer_ready) {
+ return this->m_cached_buffer;
+ }
+ lockMutex();
+ if (!this->m_cached_buffer_ready) {
+ MemoryBuffer *buf = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
+ this->m_cached_buffer = (float *)MEM_dupallocN(buf->getBuffer());
+
+ this->calc_manhattan_distance();
+
+ int curr = 0;
+ int x, y;
+
+ while (this->next_pixel(x, y, curr, this->m_iterations)) {
+ this->pix_step(x, y);
+ }
+ this->m_cached_buffer_ready = true;
+ }
+
+ unlockMutex();
+ return this->m_cached_buffer;
+}
+
+void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void * /*data*/)
+{
+ this->clamp_xy(x, y);
+ copy_v4_v4(output, this->get_pixel(x, y));
+}
+
+void InpaintSimpleOperation::deinitExecution()
+{
+ this->m_inputImageProgram = nullptr;
+ this->deinitMutex();
+ if (this->m_cached_buffer) {
+ MEM_freeN(this->m_cached_buffer);
+ this->m_cached_buffer = nullptr;
+ }
+
+ if (this->m_pixelorder) {
+ MEM_freeN(this->m_pixelorder);
+ this->m_pixelorder = nullptr;
+ }
+
+ if (this->m_manhattan_distance) {
+ MEM_freeN(this->m_manhattan_distance);
+ this->m_manhattan_distance = nullptr;
+ }
+ this->m_cached_buffer_ready = false;
+}
+
+bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti * /*input*/,
+ ReadBufferOperation *readOperation,
+ rcti *output)
+{
+ if (this->m_cached_buffer_ready) {
+ return false;
+ }
+
+ rcti newInput;
+
+ newInput.xmax = getWidth();
+ newInput.xmin = 0;
+ newInput.ymax = getHeight();
+ newInput.ymin = 0;
+
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}