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Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingDespillOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_KeyingDespillOperation.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingDespillOperation.cpp b/source/blender/compositor/operations/COM_KeyingDespillOperation.cpp
index 04523384653..081d9f723e8 100644
--- a/source/blender/compositor/operations/COM_KeyingDespillOperation.cpp
+++ b/source/blender/compositor/operations/COM_KeyingDespillOperation.cpp
@@ -46,22 +46,22 @@ KeyingDespillOperation::KeyingDespillOperation() : NodeOperation()
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
- this->despillFactor = 0.5f;
+ this->m_despillFactor = 0.5f;
- this->pixelReader = NULL;
- this->screenReader = NULL;
+ this->m_pixelReader = NULL;
+ this->m_screenReader = NULL;
}
void KeyingDespillOperation::initExecution()
{
- this->pixelReader = this->getInputSocketReader(0);
- this->screenReader = this->getInputSocketReader(1);
+ this->m_pixelReader = this->getInputSocketReader(0);
+ this->m_screenReader = this->getInputSocketReader(1);
}
void KeyingDespillOperation::deinitExecution()
{
- this->pixelReader = NULL;
- this->screenReader = NULL;
+ this->m_pixelReader = NULL;
+ this->m_screenReader = NULL;
}
void KeyingDespillOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
@@ -69,8 +69,8 @@ void KeyingDespillOperation::executePixel(float *color, float x, float y, PixelS
float pixelColor[4];
float screenColor[4];
- this->pixelReader->read(pixelColor, x, y, sampler, inputBuffers);
- this->screenReader->read(screenColor, x, y, sampler, inputBuffers);
+ this->m_pixelReader->read(pixelColor, x, y, sampler, inputBuffers);
+ this->m_screenReader->read(screenColor, x, y, sampler, inputBuffers);
int screen_primary_channel = get_pixel_primary_channel(screenColor);
float average_value, amount;
@@ -83,7 +83,7 @@ void KeyingDespillOperation::executePixel(float *color, float x, float y, PixelS
color[2] = pixelColor[2];
color[3] = pixelColor[3];
- if (this->despillFactor * amount > 0) {
- color[screen_primary_channel] = pixelColor[screen_primary_channel] - this->despillFactor * amount;
+ if (this->m_despillFactor * amount > 0) {
+ color[screen_primary_channel] = pixelColor[screen_primary_channel] - this->m_despillFactor * amount;
}
}