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Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_KeyingOperation.cc109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.cc b/source/blender/compositor/operations/COM_KeyingOperation.cc
new file mode 100644
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+++ b/source/blender/compositor/operations/COM_KeyingOperation.cc
@@ -0,0 +1,109 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2012, Blender Foundation.
+ */
+
+#include "COM_KeyingOperation.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+static float get_pixel_saturation(const float pixelColor[4],
+ float screen_balance,
+ int primary_channel)
+{
+ const int other_1 = (primary_channel + 1) % 3;
+ const int other_2 = (primary_channel + 2) % 3;
+
+ const int min_channel = MIN2(other_1, other_2);
+ const int max_channel = MAX2(other_1, other_2);
+
+ const float val = screen_balance * pixelColor[min_channel] +
+ (1.0f - screen_balance) * pixelColor[max_channel];
+
+ return (pixelColor[primary_channel] - val) * fabsf(1.0f - val);
+}
+
+KeyingOperation::KeyingOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
+
+ this->m_screenBalance = 0.5f;
+
+ this->m_pixelReader = nullptr;
+ this->m_screenReader = nullptr;
+}
+
+void KeyingOperation::initExecution()
+{
+ this->m_pixelReader = this->getInputSocketReader(0);
+ this->m_screenReader = this->getInputSocketReader(1);
+}
+
+void KeyingOperation::deinitExecution()
+{
+ this->m_pixelReader = nullptr;
+ this->m_screenReader = nullptr;
+}
+
+void KeyingOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float pixel_color[4];
+ float screen_color[4];
+
+ this->m_pixelReader->readSampled(pixel_color, x, y, sampler);
+ this->m_screenReader->readSampled(screen_color, x, y, sampler);
+
+ const int primary_channel = max_axis_v3(screen_color);
+ const float min_pixel_color = min_fff(pixel_color[0], pixel_color[1], pixel_color[2]);
+
+ if (min_pixel_color > 1.0f) {
+ /* overexposure doesn't happen on screen itself and usually happens
+ * on light sources in the shot, this need to be checked separately
+ * because saturation and falloff calculation is based on the fact
+ * that pixels are not overexposed
+ */
+ output[0] = 1.0f;
+ }
+ else {
+ float saturation = get_pixel_saturation(pixel_color, this->m_screenBalance, primary_channel);
+ float screen_saturation = get_pixel_saturation(
+ screen_color, this->m_screenBalance, primary_channel);
+
+ if (saturation < 0) {
+ /* means main channel of pixel is different from screen,
+ * assume this is completely a foreground
+ */
+ output[0] = 1.0f;
+ }
+ else if (saturation >= screen_saturation) {
+ /* matched main channels and higher saturation on pixel
+ * is treated as completely background
+ */
+ output[0] = 0.0f;
+ }
+ else {
+ /* nice alpha falloff on edges */
+ float distance = 1.0f - saturation / screen_saturation;
+
+ output[0] = distance;
+ }
+ }
+}