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Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_KeyingOperation.cpp28
1 files changed, 8 insertions, 20 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.cpp b/source/blender/compositor/operations/COM_KeyingOperation.cpp
index 35138cf0b92..baeacb56744 100644
--- a/source/blender/compositor/operations/COM_KeyingOperation.cpp
+++ b/source/blender/compositor/operations/COM_KeyingOperation.cpp
@@ -28,27 +28,15 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
-static int get_pixel_primary_channel(float pixelColor[4])
+static float get_pixel_saturation(const float pixelColor[4], float screen_balance, int primary_channel)
{
- float max_value = MAX3(pixelColor[0], pixelColor[1], pixelColor[2]);
+ const int other_1 = (primary_channel + 1) % 3;
+ const int other_2 = (primary_channel + 2) % 3;
- if (max_value == pixelColor[0])
- return 0;
- else if (max_value == pixelColor[1])
- return 1;
+ const int min_channel = min(other_1, other_2);
+ const int max_channel = max(other_1, other_2);
- return 2;
-}
-
-static float get_pixel_saturation(float pixelColor[4], float screen_balance, int primary_channel)
-{
- int other_1 = (primary_channel + 1) % 3;
- int other_2 = (primary_channel + 2) % 3;
-
- int min_channel = MIN2(other_1, other_2);
- int max_channel = MAX2(other_1, other_2);
-
- float val = screen_balance * pixelColor[min_channel] + (1.0f - screen_balance) * pixelColor[max_channel];
+ const float val = screen_balance * pixelColor[min_channel] + (1.0f - screen_balance) * pixelColor[max_channel];
return (pixelColor[primary_channel] - val) * fabsf(1.0f - val);
}
@@ -85,13 +73,13 @@ void KeyingOperation::executePixel(float output[4], float x, float y, PixelSampl
this->m_pixelReader->read(pixelColor, x, y, sampler);
this->m_screenReader->read(screenColor, x, y, sampler);
- int primary_channel = get_pixel_primary_channel(screenColor);
+ const int primary_channel = max_axis_v3(screenColor);
if (pixelColor[primary_channel] > 1.0f) {
/* overexposure doesn't happen on screen itself and usually happens
* on light sources in the shot, this need to be checked separately
* because saturation and falloff calculation is based on the fact
- * that pixels are not overexposured
+ * that pixels are not overexposed
*/
output[0] = 1.0f;
}