diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_LensGlowOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_LensGlowOperation.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_LensGlowOperation.cpp b/source/blender/compositor/operations/COM_LensGlowOperation.cpp new file mode 100644 index 00000000000..ecaef52d8e1 --- /dev/null +++ b/source/blender/compositor/operations/COM_LensGlowOperation.cpp @@ -0,0 +1,54 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_LensGlowOperation.h" +#include "BLI_math.h" + +LensGlowOperation::LensGlowOperation(): NodeOperation() { + this->addInputSocket(COM_DT_COLOR); + this->addOutputSocket(COM_DT_COLOR); + this->inputProgram = NULL; + this->lamp = NULL; +} +void LensGlowOperation::initExecution() { + this->inputProgram = this->getInputSocketReader(0); +} + +void LensGlowOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { +// const float emit100 = this->lamp->energy*100; +// const float emit200 = emit100*2; +// const float deltaX = 160-x; +// const float deltaY = 100-y; +// const float distance = deltaX * deltaX + deltaY*deltaY; + +// float glow = (emit100-(distance))/(emit200); +// if (glow<0) glow=0; + +// color[0] = glow*lamp->r; +// color[1] = glow*lamp->g; +// color[2] = glow*lamp->b; +// color[3] = 1.0f; +} + +void LensGlowOperation::deinitExecution() { + this->inputProgram = NULL; +} |