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Diffstat (limited to 'source/blender/compositor/operations/COM_LensGlowOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_LensGlowOperation.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_LensGlowOperation.cpp b/source/blender/compositor/operations/COM_LensGlowOperation.cpp
new file mode 100644
index 00000000000..ecaef52d8e1
--- /dev/null
+++ b/source/blender/compositor/operations/COM_LensGlowOperation.cpp
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_LensGlowOperation.h"
+#include "BLI_math.h"
+
+LensGlowOperation::LensGlowOperation(): NodeOperation() {
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->inputProgram = NULL;
+ this->lamp = NULL;
+}
+void LensGlowOperation::initExecution() {
+ this->inputProgram = this->getInputSocketReader(0);
+}
+
+void LensGlowOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+// const float emit100 = this->lamp->energy*100;
+// const float emit200 = emit100*2;
+// const float deltaX = 160-x;
+// const float deltaY = 100-y;
+// const float distance = deltaX * deltaX + deltaY*deltaY;
+
+// float glow = (emit100-(distance))/(emit200);
+// if (glow<0) glow=0;
+
+// color[0] = glow*lamp->r;
+// color[1] = glow*lamp->g;
+// color[2] = glow*lamp->b;
+// color[3] = 1.0f;
+}
+
+void LensGlowOperation::deinitExecution() {
+ this->inputProgram = NULL;
+}