Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_LuminanceMatteOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_LuminanceMatteOperation.cc77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cc b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cc
new file mode 100644
index 00000000000..2bd7493625e
--- /dev/null
+++ b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cc
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_LuminanceMatteOperation.h"
+#include "BLI_math.h"
+
+#include "IMB_colormanagement.h"
+
+LuminanceMatteOperation::LuminanceMatteOperation()
+{
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
+
+ this->m_inputImageProgram = nullptr;
+}
+
+void LuminanceMatteOperation::initExecution()
+{
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+}
+
+void LuminanceMatteOperation::deinitExecution()
+{
+ this->m_inputImageProgram = nullptr;
+}
+
+void LuminanceMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inColor[4];
+ this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
+
+ const float high = this->m_settings->t1;
+ const float low = this->m_settings->t2;
+ const float luminance = IMB_colormanagement_get_luminance(inColor);
+
+ float alpha;
+
+ /* one line thread-friend algorithm:
+ * output[0] = MIN2(inputValue[3], MIN2(1.0f, MAX2(0.0f, ((luminance - low) / (high - low))));
+ */
+
+ /* test range */
+ if (luminance > high) {
+ alpha = 1.0f;
+ }
+ else if (luminance < low) {
+ alpha = 0.0f;
+ }
+ else { /*blend */
+ alpha = (luminance - low) / (high - low);
+ }
+
+ /* Store matte(alpha) value in [0] to go with
+ * COM_SetAlphaMultiplyOperation and the Value output.
+ */
+
+ /* don't make something that was more transparent less transparent */
+ output[0] = min_ff(alpha, inColor[3]);
+}