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Diffstat (limited to 'source/blender/compositor/operations/COM_MapUVOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index b29dcfab194..dec2d0849c9 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -27,17 +27,17 @@ MapUVOperation::MapUVOperation() : NodeOperation()
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VECTOR);
this->addOutputSocket(COM_DT_COLOR);
- this->alpha = 0.f;
+ this->m_alpha = 0.0f;
this->setComplex(true);
- this->inputUVProgram = NULL;
- this->inputColorProgram = NULL;
+ this->m_inputUVProgram = NULL;
+ this->m_inputColorProgram = NULL;
}
void MapUVOperation::initExecution()
{
- this->inputColorProgram = this->getInputSocketReader(0);
- this->inputUVProgram = this->getInputSocketReader(1);
+ this->m_inputColorProgram = this->getInputSocketReader(0);
+ this->m_inputUVProgram = this->getInputSocketReader(1);
}
void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
@@ -50,30 +50,30 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
float uv_l, uv_r;
float uv_u, uv_d;
- this->inputUVProgram->read(inputUV, x, y, sampler, inputBuffers);
+ this->m_inputUVProgram->read(inputUV, x, y, sampler, inputBuffers);
if (inputUV[2] == 0.f) {
zero_v4(color);
return;
}
/* adaptive sampling, red (U) channel */
- this->inputUVProgram->read(uv_a, x - 1, y, COM_PS_NEAREST, inputBuffers);
- this->inputUVProgram->read(uv_b, x + 1, y, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_a, x - 1, y, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_b, x + 1, y, COM_PS_NEAREST, inputBuffers);
uv_l = uv_a[2] != 0.f ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
uv_r = uv_b[2] != 0.f ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
dx = 0.5f * (uv_l + uv_r);
/* adaptive sampling, green (V) channel */
- this->inputUVProgram->read(uv_a, x, y - 1, COM_PS_NEAREST, inputBuffers);
- this->inputUVProgram->read(uv_b, x, y + 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_a, x, y - 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_b, x, y + 1, COM_PS_NEAREST, inputBuffers);
uv_u = uv_a[2] != 0.f ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
uv_d = uv_b[2] != 0.f ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
dy = 0.5f * (uv_u + uv_d);
/* more adaptive sampling, red and green (UV) channels */
- this->inputUVProgram->read(uv_a, x - 1, y - 1, COM_PS_NEAREST, inputBuffers);
- this->inputUVProgram->read(uv_b, x - 1, y + 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_a, x - 1, y - 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_b, x - 1, y + 1, COM_PS_NEAREST, inputBuffers);
uv_l = uv_a[2] != 0.f ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
uv_r = uv_b[2] != 0.f ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
uv_u = uv_a[2] != 0.f ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
@@ -82,8 +82,8 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
dx += 0.25f * (uv_l + uv_r);
dy += 0.25f * (uv_u + uv_d);
- this->inputUVProgram->read(uv_a, x + 1, y - 1, COM_PS_NEAREST, inputBuffers);
- this->inputUVProgram->read(uv_b, x + 1, y + 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_a, x + 1, y - 1, COM_PS_NEAREST, inputBuffers);
+ this->m_inputUVProgram->read(uv_b, x + 1, y + 1, COM_PS_NEAREST, inputBuffers);
uv_l = uv_a[2] != 0.f ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
uv_r = uv_b[2] != 0.f ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
uv_u = uv_a[2] != 0.f ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
@@ -93,7 +93,7 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
dy += 0.25f * (uv_u + uv_d);
/* UV to alpha threshold */
- const float threshold = this->alpha * 0.05f;
+ const float threshold = this->m_alpha * 0.05f;
float alpha = 1.0f - threshold * (dx + dy);
if (alpha < 0.f) alpha = 0.f;
else alpha *= inputUV[2];
@@ -104,10 +104,10 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
/* EWA filtering */
- u = inputUV[0] * inputColorProgram->getWidth();
- v = inputUV[1] * inputColorProgram->getHeight();
+ u = inputUV[0] * this->m_inputColorProgram->getWidth();
+ v = inputUV[1] * this->m_inputColorProgram->getHeight();
- this->inputColorProgram->read(color, u, v, dx, dy, inputBuffers);
+ this->m_inputColorProgram->read(color, u, v, dx, dy, inputBuffers);
/* "premul" */
if (alpha < 1.0f) {
@@ -117,8 +117,8 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
void MapUVOperation::deinitExecution()
{
- this->inputUVProgram = NULL;
- this->inputColorProgram = NULL;
+ this->m_inputUVProgram = NULL;
+ this->m_inputColorProgram = NULL;
}
bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)