diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MathBaseOperation.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp index bb6e1f9da8d..0a515da1877 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp @@ -76,10 +76,10 @@ void MathAddOperation::executePixelSampled(float output[4], float x, float y, Pi { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = inputValue1[0] + inputValue2[0]; clampIfNeeded(output); @@ -89,10 +89,10 @@ void MathSubtractOperation::executePixelSampled(float output[4], float x, float { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = inputValue1[0] - inputValue2[0]; clampIfNeeded(output); @@ -102,10 +102,10 @@ void MathMultiplyOperation::executePixelSampled(float output[4], float x, float { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = inputValue1[0] * inputValue2[0]; clampIfNeeded(output); @@ -115,10 +115,10 @@ void MathDivideOperation::executePixelSampled(float output[4], float x, float y, { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue2[0] == 0) /* We don't want to divide by zero. */ output[0] = 0.0; else @@ -131,10 +131,10 @@ void MathSineOperation::executePixelSampled(float output[4], float x, float y, P { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = sin(inputValue1[0]); clampIfNeeded(output); @@ -144,10 +144,10 @@ void MathCosineOperation::executePixelSampled(float output[4], float x, float y, { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = cos(inputValue1[0]); clampIfNeeded(output); @@ -157,10 +157,10 @@ void MathTangentOperation::executePixelSampled(float output[4], float x, float y { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = tan(inputValue1[0]); clampIfNeeded(output); @@ -170,10 +170,10 @@ void MathArcSineOperation::executePixelSampled(float output[4], float x, float y { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue1[0] <= 1 && inputValue1[0] >= -1) output[0] = asin(inputValue1[0]); else @@ -186,10 +186,10 @@ void MathArcCosineOperation::executePixelSampled(float output[4], float x, float { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue1[0] <= 1 && inputValue1[0] >= -1) output[0] = acos(inputValue1[0]); else @@ -202,10 +202,10 @@ void MathArcTangentOperation::executePixelSampled(float output[4], float x, floa { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = atan(inputValue1[0]); clampIfNeeded(output); @@ -215,10 +215,10 @@ void MathPowerOperation::executePixelSampled(float output[4], float x, float y, { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue1[0] >= 0) { output[0] = pow(inputValue1[0], inputValue2[0]); } @@ -240,10 +240,10 @@ void MathLogarithmOperation::executePixelSampled(float output[4], float x, float { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue1[0] > 0 && inputValue2[0] > 0) output[0] = log(inputValue1[0]) / log(inputValue2[0]); else @@ -256,10 +256,10 @@ void MathMinimumOperation::executePixelSampled(float output[4], float x, float y { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = min(inputValue1[0], inputValue2[0]); clampIfNeeded(output); @@ -269,10 +269,10 @@ void MathMaximumOperation::executePixelSampled(float output[4], float x, float y { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = max(inputValue1[0], inputValue2[0]); clampIfNeeded(output); @@ -282,10 +282,10 @@ void MathRoundOperation::executePixelSampled(float output[4], float x, float y, { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = round(inputValue1[0]); clampIfNeeded(output); @@ -295,10 +295,10 @@ void MathLessThanOperation::executePixelSampled(float output[4], float x, float { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f; clampIfNeeded(output); @@ -308,10 +308,10 @@ void MathGreaterThanOperation::executePixelSampled(float output[4], float x, flo { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f; clampIfNeeded(output); @@ -321,10 +321,10 @@ void MathModuloOperation::executePixelSampled(float output[4], float x, float y, { float inputValue1[4]; float inputValue2[4]; - + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - + if (inputValue2[0] == 0) output[0] = 0.0; else @@ -355,4 +355,4 @@ void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y output[0] = atan2(inputValue1[0], inputValue2[0]); clampIfNeeded(output); -}
\ No newline at end of file +} |