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Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
new file mode 100644
index 00000000000..55880566bf2
--- /dev/null
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -0,0 +1,239 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_MathBaseOperation.h"
+extern "C" {
+#include "BLI_math.h"
+}
+
+MathBaseOperation::MathBaseOperation(): NodeOperation() {
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_VALUE);
+ this->inputValue1Operation = NULL;
+ this->inputValue2Operation = NULL;
+}
+
+void MathBaseOperation::initExecution() {
+ this->inputValue1Operation = this->getInputSocketReader(0);
+ this->inputValue2Operation = this->getInputSocketReader(1);
+}
+
+
+void MathBaseOperation::deinitExecution() {
+ this->inputValue1Operation = NULL;
+ this->inputValue2Operation = NULL;
+}
+
+void MathAddOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputValue1[0] + inputValue2[0];
+}
+
+void MathSubtractOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputValue1[0] - inputValue2[0];
+}
+
+void MathMultiplyOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputValue1[0] * inputValue2[0];
+}
+
+void MathDivideOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ if(inputValue2[0]==0) /* We don't want to divide by zero. */
+ outputValue[0]= 0.0;
+ else
+ outputValue[0]= inputValue1[0] / inputValue2[0];
+}
+
+void MathSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = sin(inputValue1[0]);
+}
+
+void MathCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = cos(inputValue1[0]);
+}
+
+void MathTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = tan(inputValue1[0]);
+}
+
+void MathArcSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ if(inputValue1[0] <= 1 && inputValue1[0] >= -1 )
+ outputValue[0]= asin(inputValue1[0]);
+ else
+ outputValue[0]= 0.0;
+}
+
+void MathArcCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ if(inputValue1[0] <= 1 && inputValue1[0] >= -1 )
+ outputValue[0]= acos(inputValue1[0]);
+ else
+ outputValue[0]= 0.0;
+}
+
+void MathArcTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = atan(inputValue1[0]);
+}
+
+void MathPowerOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ if( inputValue1[0] >= 0 ) {
+ outputValue[0]= pow(inputValue1[0], inputValue2[0]);
+ } else {
+ float y_mod_1 = fmod(inputValue2[0], 1);
+ /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
+ if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
+ outputValue[0]= pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5));
+ } else {
+ outputValue[0] = 0.0;
+ }
+ }
+}
+
+void MathLogarithmOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ if( inputValue1[0] > 0 && inputValue2[0] > 0 )
+ outputValue[0]= log(inputValue1[0]) / log(inputValue2[0]);
+ else
+ outputValue[0]= 0.0;
+}
+
+void MathMinimumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = min(inputValue1[0], inputValue2[0]);
+}
+
+void MathMaximumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = max(inputValue1[0], inputValue2[0]);
+}
+
+void MathRoundOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = round(inputValue1[0]);
+}
+
+void MathLessThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputValue1[0]<inputValue2[0]?1.0f:0.0f;
+}
+
+void MathGreaterThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputValue1[4];
+ float inputValue2[4];
+
+ inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputValue1[0]>inputValue2[0]?1.0f:0.0f;
+}
+
+