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Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 5e9fb70b206..1bf89be57b5 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -30,21 +30,21 @@ MathBaseOperation::MathBaseOperation() : NodeOperation()
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
- this->inputValue1Operation = NULL;
- this->inputValue2Operation = NULL;
+ this->m_inputValue1Operation = NULL;
+ this->m_inputValue2Operation = NULL;
}
void MathBaseOperation::initExecution()
{
- this->inputValue1Operation = this->getInputSocketReader(0);
- this->inputValue2Operation = this->getInputSocketReader(1);
+ this->m_inputValue1Operation = this->getInputSocketReader(0);
+ this->m_inputValue2Operation = this->getInputSocketReader(1);
}
void MathBaseOperation::deinitExecution()
{
- this->inputValue1Operation = NULL;
- this->inputValue2Operation = NULL;
+ this->m_inputValue1Operation = NULL;
+ this->m_inputValue2Operation = NULL;
}
void MathBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
@@ -69,8 +69,8 @@ void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelS
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] + inputValue2[0];
}
@@ -80,8 +80,8 @@ void MathSubtractOperation::executePixel(float *outputValue, float x, float y, P
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] - inputValue2[0];
}
@@ -91,8 +91,8 @@ void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, P
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] * inputValue2[0];
}
@@ -102,8 +102,8 @@ void MathDivideOperation::executePixel(float *outputValue, float x, float y, Pix
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
outputValue[0] = 0.0;
@@ -116,8 +116,8 @@ void MathSineOperation::executePixel(float *outputValue, float x, float y, Pixel
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = sin(inputValue1[0]);
}
@@ -127,8 +127,8 @@ void MathCosineOperation::executePixel(float *outputValue, float x, float y, Pix
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = cos(inputValue1[0]);
}
@@ -138,8 +138,8 @@ void MathTangentOperation::executePixel(float *outputValue, float x, float y, Pi
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = tan(inputValue1[0]);
}
@@ -149,8 +149,8 @@ void MathArcSineOperation::executePixel(float *outputValue, float x, float y, Pi
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
outputValue[0] = asin(inputValue1[0]);
@@ -163,8 +163,8 @@ void MathArcCosineOperation::executePixel(float *outputValue, float x, float y,
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
outputValue[0] = acos(inputValue1[0]);
@@ -177,8 +177,8 @@ void MathArcTangentOperation::executePixel(float *outputValue, float x, float y,
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = atan(inputValue1[0]);
}
@@ -188,8 +188,8 @@ void MathPowerOperation::executePixel(float *outputValue, float x, float y, Pixe
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] >= 0) {
outputValue[0] = pow(inputValue1[0], inputValue2[0]);
@@ -211,8 +211,8 @@ void MathLogarithmOperation::executePixel(float *outputValue, float x, float y,
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
outputValue[0] = log(inputValue1[0]) / log(inputValue2[0]);
@@ -225,8 +225,8 @@ void MathMinimumOperation::executePixel(float *outputValue, float x, float y, Pi
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = min(inputValue1[0], inputValue2[0]);
}
@@ -236,8 +236,8 @@ void MathMaximumOperation::executePixel(float *outputValue, float x, float y, Pi
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = max(inputValue1[0], inputValue2[0]);
}
@@ -247,8 +247,8 @@ void MathRoundOperation::executePixel(float *outputValue, float x, float y, Pixe
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = round(inputValue1[0]);
}
@@ -258,8 +258,8 @@ void MathLessThanOperation::executePixel(float *outputValue, float x, float y, P
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
}
@@ -269,8 +269,8 @@ void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y
float inputValue1[4];
float inputValue2[4];
- inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
}