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Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index bb6e1f9da8d..0a515da1877 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -76,10 +76,10 @@ void MathAddOperation::executePixelSampled(float output[4], float x, float y, Pi
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = inputValue1[0] + inputValue2[0];
clampIfNeeded(output);
@@ -89,10 +89,10 @@ void MathSubtractOperation::executePixelSampled(float output[4], float x, float
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = inputValue1[0] - inputValue2[0];
clampIfNeeded(output);
@@ -102,10 +102,10 @@ void MathMultiplyOperation::executePixelSampled(float output[4], float x, float
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = inputValue1[0] * inputValue2[0];
clampIfNeeded(output);
@@ -115,10 +115,10 @@ void MathDivideOperation::executePixelSampled(float output[4], float x, float y,
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
output[0] = 0.0;
else
@@ -131,10 +131,10 @@ void MathSineOperation::executePixelSampled(float output[4], float x, float y, P
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = sin(inputValue1[0]);
clampIfNeeded(output);
@@ -144,10 +144,10 @@ void MathCosineOperation::executePixelSampled(float output[4], float x, float y,
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = cos(inputValue1[0]);
clampIfNeeded(output);
@@ -157,10 +157,10 @@ void MathTangentOperation::executePixelSampled(float output[4], float x, float y
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = tan(inputValue1[0]);
clampIfNeeded(output);
@@ -170,10 +170,10 @@ void MathArcSineOperation::executePixelSampled(float output[4], float x, float y
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = asin(inputValue1[0]);
else
@@ -186,10 +186,10 @@ void MathArcCosineOperation::executePixelSampled(float output[4], float x, float
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = acos(inputValue1[0]);
else
@@ -202,10 +202,10 @@ void MathArcTangentOperation::executePixelSampled(float output[4], float x, floa
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = atan(inputValue1[0]);
clampIfNeeded(output);
@@ -215,10 +215,10 @@ void MathPowerOperation::executePixelSampled(float output[4], float x, float y,
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue1[0] >= 0) {
output[0] = pow(inputValue1[0], inputValue2[0]);
}
@@ -240,10 +240,10 @@ void MathLogarithmOperation::executePixelSampled(float output[4], float x, float
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue1[0] > 0 && inputValue2[0] > 0)
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
else
@@ -256,10 +256,10 @@ void MathMinimumOperation::executePixelSampled(float output[4], float x, float y
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = min(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
@@ -269,10 +269,10 @@ void MathMaximumOperation::executePixelSampled(float output[4], float x, float y
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = max(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
@@ -282,10 +282,10 @@ void MathRoundOperation::executePixelSampled(float output[4], float x, float y,
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = round(inputValue1[0]);
clampIfNeeded(output);
@@ -295,10 +295,10 @@ void MathLessThanOperation::executePixelSampled(float output[4], float x, float
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
@@ -308,10 +308,10 @@ void MathGreaterThanOperation::executePixelSampled(float output[4], float x, flo
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
@@ -321,10 +321,10 @@ void MathModuloOperation::executePixelSampled(float output[4], float x, float y,
{
float inputValue1[4];
float inputValue2[4];
-
+
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
+
if (inputValue2[0] == 0)
output[0] = 0.0;
else
@@ -355,4 +355,4 @@ void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y
output[0] = atan2(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
-} \ No newline at end of file
+}