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Diffstat (limited to 'source/blender/compositor/operations/COM_MixDodgeOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MixDodgeOperation.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_MixDodgeOperation.cpp b/source/blender/compositor/operations/COM_MixDodgeOperation.cpp
new file mode 100644
index 00000000000..7e6ddeee5e6
--- /dev/null
+++ b/source/blender/compositor/operations/COM_MixDodgeOperation.cpp
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_MixDodgeOperation.h"
+
+MixDodgeOperation::MixDodgeOperation(): MixBaseOperation() {
+}
+
+void MixDodgeOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputColor1[4];
+ float inputColor2[4];
+ float value;
+ float tmp;
+
+ inputValueOperation->read(&value, x, y, sampler, inputBuffers);
+ inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers);
+ inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers);
+
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+
+ if (inputColor1[0] != 0.0f) {
+ tmp = 1.0f - value*inputColor2[0];
+ if (tmp <= 0.0f)
+ outputValue[0] = 1.0f;
+ else {
+ tmp = inputColor1[0] / tmp;
+ if (tmp > 1.0f)
+ outputValue[0] = 1.0f;
+ else
+ outputValue[0] = tmp;
+ }
+ }
+ else
+ outputValue[0] = 0.0f;
+
+ if (inputColor1[1] != 0.0f) {
+ tmp = 1.0f - value*inputColor2[1];
+ if (tmp <= 0.0f)
+ outputValue[1] = 1.0f;
+ else {
+ tmp = inputColor1[1] / tmp;
+ if (tmp > 1.0f)
+ outputValue[1] = 1.0f;
+ else
+ outputValue[1] = tmp;
+ }
+ }
+ else
+ outputValue[1] = 0.0f;
+
+ if (inputColor1[2] != 0.0f) {
+ tmp = 1.0f - value*inputColor2[2];
+ if (tmp <= 0.0f)
+ outputValue[2] = 1.0f;
+ else {
+ tmp = inputColor1[2] / tmp;
+ if (tmp > 1.0f)
+ outputValue[2] = 1.0f;
+ else
+ outputValue[2] = tmp;
+ }
+ }
+ else
+ outputValue[2] = 0.0f;
+
+ outputValue[3] = inputColor1[3];
+}
+