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Diffstat (limited to 'source/blender/compositor/operations/COM_MixOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.cpp848
1 files changed, 848 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_MixOperation.cpp b/source/blender/compositor/operations/COM_MixOperation.cpp
new file mode 100644
index 00000000000..f094e93f147
--- /dev/null
+++ b/source/blender/compositor/operations/COM_MixOperation.cpp
@@ -0,0 +1,848 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_MixOperation.h"
+
+extern "C" {
+ #include "BLI_math.h"
+}
+
+/* ******** Mix Base Operation ******** */
+
+MixBaseOperation::MixBaseOperation() : NodeOperation()
+{
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->m_inputValueOperation = NULL;
+ this->m_inputColor1Operation = NULL;
+ this->m_inputColor2Operation = NULL;
+ this->setUseValueAlphaMultiply(false);
+ this->setUseClamp(false);
+}
+
+void MixBaseOperation::initExecution()
+{
+ this->m_inputValueOperation = this->getInputSocketReader(0);
+ this->m_inputColor1Operation = this->getInputSocketReader(1);
+ this->m_inputColor2Operation = this->getInputSocketReader(2);
+}
+
+void MixBaseOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
+ output[3] = inputColor1[3];
+}
+
+void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
+{
+ InputSocket *socket;
+ unsigned int tempPreferredResolution[2] = {0, 0};
+ unsigned int tempResolution[2];
+
+ socket = this->getInputSocket(1);
+ socket->determineResolution(tempResolution, tempPreferredResolution);
+ if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
+ this->setResolutionInputSocketIndex(1);
+ }
+ else {
+ socket = this->getInputSocket(2);
+ socket->determineResolution(tempResolution, tempPreferredResolution);
+ if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
+ this->setResolutionInputSocketIndex(2);
+ }
+ else {
+ this->setResolutionInputSocketIndex(0);
+ }
+ }
+ NodeOperation::determineResolution(resolution, preferredResolution);
+}
+
+void MixBaseOperation::deinitExecution()
+{
+ this->m_inputValueOperation = NULL;
+ this->m_inputColor1Operation = NULL;
+ this->m_inputColor2Operation = NULL;
+}
+
+/* ******** Mix Add Operation ******** */
+
+MixAddOperation::MixAddOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixAddOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ output[0] = inputColor1[0] + value * inputColor2[0];
+ output[1] = inputColor1[1] + value * inputColor2[1];
+ output[2] = inputColor1[2] + value * inputColor2[2];
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Blend Operation ******** */
+
+MixBlendOperation::MixBlendOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixBlendOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float value;
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+ value = inputValue[0];
+
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Burn Operation ******** */
+
+MixBurnOperation::MixBurnOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixBurnOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float tmp;
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ tmp = valuem + value * inputColor2[0];
+ if (tmp <= 0.0f)
+ output[0] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[0]) / tmp;
+ if (tmp < 0.0f)
+ output[0] = 0.0f;
+ else if (tmp > 1.0f)
+ output[0] = 1.0f;
+ else
+ output[0] = tmp;
+ }
+
+ tmp = valuem + value * inputColor2[1];
+ if (tmp <= 0.0f)
+ output[1] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[1]) / tmp;
+ if (tmp < 0.0f)
+ output[1] = 0.0f;
+ else if (tmp > 1.0f)
+ output[1] = 1.0f;
+ else
+ output[1] = tmp;
+ }
+
+ tmp = valuem + value * inputColor2[2];
+ if (tmp <= 0.0f)
+ output[2] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[2]) / tmp;
+ if (tmp < 0.0f)
+ output[2] = 0.0f;
+ else if (tmp > 1.0f)
+ output[2] = 1.0f;
+ else
+ output[2] = tmp;
+ }
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Color Operation ******** */
+
+MixColorOperation::MixColorOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ if (colS != 0.0f) {
+ float rH, rS, rV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
+ output[0] = (valuem * inputColor1[0]) + (value * tmpr);
+ output[1] = (valuem * inputColor1[1]) + (value * tmpg);
+ output[2] = (valuem * inputColor1[2]) + (value * tmpb);
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Darken Operation ******** */
+
+MixDarkenOperation::MixDarkenOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixDarkenOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ float tmp;
+ tmp = inputColor2[0] + ((1.0f - inputColor2[0]) * valuem);
+ if (tmp < inputColor1[0]) output[0] = tmp;
+ else output[0] = inputColor1[0];
+ tmp = inputColor2[1] + ((1.0f - inputColor2[1]) * valuem);
+ if (tmp < inputColor1[1]) output[1] = tmp;
+ else output[1] = inputColor1[1];
+ tmp = inputColor2[2] + ((1.0f - inputColor2[2]) * valuem);
+ if (tmp < inputColor1[2]) output[2] = tmp;
+ else output[2] = inputColor1[2];
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Difference Operation ******** */
+
+MixDifferenceOperation::MixDifferenceOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixDifferenceOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * inputColor1[0] + value *fabsf(inputColor1[0] - inputColor2[0]);
+ output[1] = valuem * inputColor1[1] + value *fabsf(inputColor1[1] - inputColor2[1]);
+ output[2] = valuem * inputColor1[2] + value *fabsf(inputColor1[2] - inputColor2[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Difference Operation ******** */
+
+MixDivideOperation::MixDivideOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixDivideOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ if (inputColor2[0] != 0.0f)
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0];
+ else
+ output[0] = 0.0f;
+ if (inputColor2[1] != 0.0f)
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1];
+ else
+ output[1] = 0.0f;
+ if (inputColor2[2] != 0.0f)
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2];
+ else
+ output[2] = 0.0f;
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Dodge Operation ******** */
+
+MixDodgeOperation::MixDodgeOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixDodgeOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float tmp;
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+
+ if (inputColor1[0] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[0];
+ if (tmp <= 0.0f)
+ output[0] = 1.0f;
+ else {
+ tmp = inputColor1[0] / tmp;
+ if (tmp > 1.0f)
+ output[0] = 1.0f;
+ else
+ output[0] = tmp;
+ }
+ }
+ else
+ output[0] = 0.0f;
+
+ if (inputColor1[1] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[1];
+ if (tmp <= 0.0f)
+ output[1] = 1.0f;
+ else {
+ tmp = inputColor1[1] / tmp;
+ if (tmp > 1.0f)
+ output[1] = 1.0f;
+ else
+ output[1] = tmp;
+ }
+ }
+ else
+ output[1] = 0.0f;
+
+ if (inputColor1[2] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[2];
+ if (tmp <= 0.0f)
+ output[2] = 1.0f;
+ else {
+ tmp = inputColor1[2] / tmp;
+ if (tmp > 1.0f)
+ output[2] = 1.0f;
+ else
+ output[2] = tmp;
+ }
+ }
+ else
+ output[2] = 0.0f;
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Glare Operation ******** */
+
+MixGlareOperation::MixGlareOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixGlareOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float value;
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+ value = inputValue[0];
+ float mf = 2.f - 2.f * fabsf(value - 0.5f);
+
+ if (inputColor1[0] < 0.0f) inputColor1[0] = 0.0f;
+ if (inputColor1[1] < 0.0f) inputColor1[1] = 0.0f;
+ if (inputColor1[2] < 0.0f) inputColor1[2] = 0.0f;
+
+ output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
+ output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
+ output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Hue Operation ******** */
+
+MixHueOperation::MixHueOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixHueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ if (colS != 0.0f) {
+ float rH, rS, rV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
+ output[0] = valuem * (inputColor1[0]) + value * tmpr;
+ output[1] = valuem * (inputColor1[1]) + value * tmpg;
+ output[2] = valuem * (inputColor1[2]) + value * tmpb;
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Lighten Operation ******** */
+
+MixLightenOperation::MixLightenOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixLightenOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float tmp;
+ tmp = value * inputColor2[0];
+ if (tmp > inputColor1[0]) output[0] = tmp;
+ else output[0] = inputColor1[0];
+ tmp = value * inputColor2[1];
+ if (tmp > inputColor1[1]) output[1] = tmp;
+ else output[1] = inputColor1[1];
+ tmp = value * inputColor2[2];
+ if (tmp > inputColor1[2]) output[2] = tmp;
+ else output[2] = inputColor1[2];
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Linear Light Operation ******** */
+
+MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixLinearLightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ if (inputColor2[0] > 0.5f)
+ output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
+ else
+ output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
+ if (inputColor2[1] > 0.5f)
+ output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
+ else
+ output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
+ if (inputColor2[2] > 0.5f)
+ output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
+ else
+ output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Multiply Operation ******** */
+
+MixMultiplyOperation::MixMultiplyOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixMultiplyOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = inputColor1[0] * (valuem + value * inputColor2[0]);
+ output[1] = inputColor1[1] * (valuem + value * inputColor2[1]);
+ output[2] = inputColor1[2] * (valuem + value * inputColor2[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Ovelray Operation ******** */
+
+MixOverlayOperation::MixOverlayOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixOverlayOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+
+ float valuem = 1.0f - value;
+
+ if (inputColor1[0] < 0.5f) {
+ output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]);
+ }
+ else {
+ output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
+ }
+ if (inputColor1[1] < 0.5f) {
+ output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]);
+ }
+ else {
+ output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
+ }
+ if (inputColor1[2] < 0.5f) {
+ output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]);
+ }
+ else {
+ output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
+ }
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Saturation Operation ******** */
+
+MixSaturationOperation::MixSaturationOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixSaturationOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ float rH, rS, rV;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ if (rS != 0.0f) {
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]);
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Screen Operation ******** */
+
+MixScreenOperation::MixScreenOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixScreenOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
+ output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
+ output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Soft Light Operation ******** */
+
+MixSoftLightOperation::MixSoftLightOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixSoftLightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) \
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ float scr, scg, scb;
+
+ /* first calculate non-fac based Screen mix */
+ scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]);
+ scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]);
+ scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]);
+
+ output[0] = valuem * (inputColor1[0]) + value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) + (inputColor1[0] * scr));
+ output[1] = valuem * (inputColor1[1]) + value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) + (inputColor1[1] * scg));
+ output[2] = valuem * (inputColor1[2]) + value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) + (inputColor1[2] * scb));
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Subtract Operation ******** */
+
+MixSubtractOperation::MixSubtractOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixSubtractOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ output[0] = inputColor1[0] - value * (inputColor2[0]);
+ output[1] = inputColor1[1] - value * (inputColor2[1]);
+ output[2] = inputColor1[2] - value * (inputColor2[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}
+
+/* ******** Mix Value Operation ******** */
+
+MixValueOperation::MixValueOperation() : MixBaseOperation()
+{
+ /* pass */
+}
+
+void MixValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->read(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ float rH, rS, rV;
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]);
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
+}