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Diffstat (limited to 'source/blender/compositor/operations/COM_MixOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.cpp1204
1 files changed, 634 insertions, 570 deletions
diff --git a/source/blender/compositor/operations/COM_MixOperation.cpp b/source/blender/compositor/operations/COM_MixOperation.cpp
index abde0fa5547..8e09586aaa8 100644
--- a/source/blender/compositor/operations/COM_MixOperation.cpp
+++ b/source/blender/compositor/operations/COM_MixOperation.cpp
@@ -19,818 +19,882 @@
#include "COM_MixOperation.h"
extern "C" {
-# include "BLI_math.h"
+#include "BLI_math.h"
}
/* ******** Mix Base Operation ******** */
MixBaseOperation::MixBaseOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_VALUE);
- this->addInputSocket(COM_DT_COLOR);
- this->addInputSocket(COM_DT_COLOR);
- this->addOutputSocket(COM_DT_COLOR);
- this->m_inputValueOperation = NULL;
- this->m_inputColor1Operation = NULL;
- this->m_inputColor2Operation = NULL;
- this->setUseValueAlphaMultiply(false);
- this->setUseClamp(false);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->m_inputValueOperation = NULL;
+ this->m_inputColor1Operation = NULL;
+ this->m_inputColor2Operation = NULL;
+ this->setUseValueAlphaMultiply(false);
+ this->setUseClamp(false);
}
void MixBaseOperation::initExecution()
{
- this->m_inputValueOperation = this->getInputSocketReader(0);
- this->m_inputColor1Operation = this->getInputSocketReader(1);
- this->m_inputColor2Operation = this->getInputSocketReader(2);
+ this->m_inputValueOperation = this->getInputSocketReader(0);
+ this->m_inputColor1Operation = this->getInputSocketReader(1);
+ this->m_inputColor2Operation = this->getInputSocketReader(2);
}
void MixBaseOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
-
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
-
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
- output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
- output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
- output[3] = inputColor1[3];
-}
-
-void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
-{
- NodeOperationInput *socket;
- unsigned int tempPreferredResolution[2] = {0, 0};
- unsigned int tempResolution[2];
-
- socket = this->getInputSocket(1);
- socket->determineResolution(tempResolution, tempPreferredResolution);
- if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
- this->setResolutionInputSocketIndex(1);
- }
- else {
- socket = this->getInputSocket(2);
- socket->determineResolution(tempResolution, tempPreferredResolution);
- if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
- this->setResolutionInputSocketIndex(2);
- }
- else {
- this->setResolutionInputSocketIndex(0);
- }
- }
- NodeOperation::determineResolution(resolution, preferredResolution);
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
+ output[3] = inputColor1[3];
+}
+
+void MixBaseOperation::determineResolution(unsigned int resolution[2],
+ unsigned int preferredResolution[2])
+{
+ NodeOperationInput *socket;
+ unsigned int tempPreferredResolution[2] = {0, 0};
+ unsigned int tempResolution[2];
+
+ socket = this->getInputSocket(1);
+ socket->determineResolution(tempResolution, tempPreferredResolution);
+ if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
+ this->setResolutionInputSocketIndex(1);
+ }
+ else {
+ socket = this->getInputSocket(2);
+ socket->determineResolution(tempResolution, tempPreferredResolution);
+ if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
+ this->setResolutionInputSocketIndex(2);
+ }
+ else {
+ this->setResolutionInputSocketIndex(0);
+ }
+ }
+ NodeOperation::determineResolution(resolution, preferredResolution);
}
void MixBaseOperation::deinitExecution()
{
- this->m_inputValueOperation = NULL;
- this->m_inputColor1Operation = NULL;
- this->m_inputColor2Operation = NULL;
+ this->m_inputValueOperation = NULL;
+ this->m_inputColor1Operation = NULL;
+ this->m_inputColor2Operation = NULL;
}
/* ******** Mix Add Operation ******** */
MixAddOperation::MixAddOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
void MixAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- output[0] = inputColor1[0] + value * inputColor2[0];
- output[1] = inputColor1[1] + value * inputColor2[1];
- output[2] = inputColor1[2] + value * inputColor2[2];
- output[3] = inputColor1[3];
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ output[0] = inputColor1[0] + value * inputColor2[0];
+ output[1] = inputColor1[1] + value * inputColor2[1];
+ output[2] = inputColor1[2] + value * inputColor2[2];
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Blend Operation ******** */
MixBlendOperation::MixBlendOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixBlendOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixBlendOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
- float value;
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float value;
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- value = inputValue[0];
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
- output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
- output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
- output[3] = inputColor1[3];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Burn Operation ******** */
MixBurnOperation::MixBurnOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
void MixBurnOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
- float tmp;
-
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
-
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
-
- tmp = valuem + value * inputColor2[0];
- if (tmp <= 0.0f)
- output[0] = 0.0f;
- else {
- tmp = 1.0f - (1.0f - inputColor1[0]) / tmp;
- if (tmp < 0.0f)
- output[0] = 0.0f;
- else if (tmp > 1.0f)
- output[0] = 1.0f;
- else
- output[0] = tmp;
- }
-
- tmp = valuem + value * inputColor2[1];
- if (tmp <= 0.0f)
- output[1] = 0.0f;
- else {
- tmp = 1.0f - (1.0f - inputColor1[1]) / tmp;
- if (tmp < 0.0f)
- output[1] = 0.0f;
- else if (tmp > 1.0f)
- output[1] = 1.0f;
- else
- output[1] = tmp;
- }
-
- tmp = valuem + value * inputColor2[2];
- if (tmp <= 0.0f)
- output[2] = 0.0f;
- else {
- tmp = 1.0f - (1.0f - inputColor1[2]) / tmp;
- if (tmp < 0.0f)
- output[2] = 0.0f;
- else if (tmp > 1.0f)
- output[2] = 1.0f;
- else
- output[2] = tmp;
- }
-
- output[3] = inputColor1[3];
-
- clampIfNeeded(output);
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float tmp;
+
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ tmp = valuem + value * inputColor2[0];
+ if (tmp <= 0.0f)
+ output[0] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[0]) / tmp;
+ if (tmp < 0.0f)
+ output[0] = 0.0f;
+ else if (tmp > 1.0f)
+ output[0] = 1.0f;
+ else
+ output[0] = tmp;
+ }
+
+ tmp = valuem + value * inputColor2[1];
+ if (tmp <= 0.0f)
+ output[1] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[1]) / tmp;
+ if (tmp < 0.0f)
+ output[1] = 0.0f;
+ else if (tmp > 1.0f)
+ output[1] = 1.0f;
+ else
+ output[1] = tmp;
+ }
+
+ tmp = valuem + value * inputColor2[2];
+ if (tmp <= 0.0f)
+ output[2] = 0.0f;
+ else {
+ tmp = 1.0f - (1.0f - inputColor1[2]) / tmp;
+ if (tmp < 0.0f)
+ output[2] = 0.0f;
+ else if (tmp > 1.0f)
+ output[2] = 1.0f;
+ else
+ output[2] = tmp;
+ }
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
}
/* ******** Mix Color Operation ******** */
MixColorOperation::MixColorOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixColorOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
- float colH, colS, colV;
- rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
- if (colS != 0.0f) {
- float rH, rS, rV;
- float tmpr, tmpg, tmpb;
- rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
- hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
- output[0] = (valuem * inputColor1[0]) + (value * tmpr);
- output[1] = (valuem * inputColor1[1]) + (value * tmpg);
- output[2] = (valuem * inputColor1[2]) + (value * tmpb);
- }
- else {
- copy_v3_v3(output, inputColor1);
- }
- output[3] = inputColor1[3];
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ if (colS != 0.0f) {
+ float rH, rS, rV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
+ output[0] = (valuem * inputColor1[0]) + (value * tmpr);
+ output[1] = (valuem * inputColor1[1]) + (value * tmpg);
+ output[2] = (valuem * inputColor1[2]) + (value * tmpb);
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Darken Operation ******** */
MixDarkenOperation::MixDarkenOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixDarkenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixDarkenOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem;
- output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem;
- output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem;
- output[3] = inputColor1[3];
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem;
+ output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem;
+ output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem;
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Difference Operation ******** */
MixDifferenceOperation::MixDifferenceOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixDifferenceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixDifferenceOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- output[0] = valuem * inputColor1[0] + value * fabsf(inputColor1[0] - inputColor2[0]);
- output[1] = valuem * inputColor1[1] + value * fabsf(inputColor1[1] - inputColor2[1]);
- output[2] = valuem * inputColor1[2] + value * fabsf(inputColor1[2] - inputColor2[2]);
- output[3] = inputColor1[3];
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = valuem * inputColor1[0] + value * fabsf(inputColor1[0] - inputColor2[0]);
+ output[1] = valuem * inputColor1[1] + value * fabsf(inputColor1[1] - inputColor2[1]);
+ output[2] = valuem * inputColor1[2] + value * fabsf(inputColor1[2] - inputColor2[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Difference Operation ******** */
MixDivideOperation::MixDivideOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixDivideOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
- if (inputColor2[0] != 0.0f)
- output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0];
- else
- output[0] = 0.0f;
- if (inputColor2[1] != 0.0f)
- output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1];
- else
- output[1] = 0.0f;
- if (inputColor2[2] != 0.0f)
- output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2];
- else
- output[2] = 0.0f;
+ if (inputColor2[0] != 0.0f)
+ output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0];
+ else
+ output[0] = 0.0f;
+ if (inputColor2[1] != 0.0f)
+ output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1];
+ else
+ output[1] = 0.0f;
+ if (inputColor2[2] != 0.0f)
+ output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2];
+ else
+ output[2] = 0.0f;
- output[3] = inputColor1[3];
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Dodge Operation ******** */
MixDodgeOperation::MixDodgeOperation() : MixBaseOperation()
{
- /* pass */
-}
-
-void MixDodgeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
-{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
- float tmp;
-
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
-
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
-
- if (inputColor1[0] != 0.0f) {
- tmp = 1.0f - value * inputColor2[0];
- if (tmp <= 0.0f)
- output[0] = 1.0f;
- else {
- tmp = inputColor1[0] / tmp;
- if (tmp > 1.0f)
- output[0] = 1.0f;
- else
- output[0] = tmp;
- }
- }
- else
- output[0] = 0.0f;
-
- if (inputColor1[1] != 0.0f) {
- tmp = 1.0f - value * inputColor2[1];
- if (tmp <= 0.0f)
- output[1] = 1.0f;
- else {
- tmp = inputColor1[1] / tmp;
- if (tmp > 1.0f)
- output[1] = 1.0f;
- else
- output[1] = tmp;
- }
- }
- else
- output[1] = 0.0f;
-
- if (inputColor1[2] != 0.0f) {
- tmp = 1.0f - value * inputColor2[2];
- if (tmp <= 0.0f)
- output[2] = 1.0f;
- else {
- tmp = inputColor1[2] / tmp;
- if (tmp > 1.0f)
- output[2] = 1.0f;
- else
- output[2] = tmp;
- }
- }
- else
- output[2] = 0.0f;
-
- output[3] = inputColor1[3];
-
- clampIfNeeded(output);
+ /* pass */
+}
+
+void MixDodgeOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float tmp;
+
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+
+ if (inputColor1[0] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[0];
+ if (tmp <= 0.0f)
+ output[0] = 1.0f;
+ else {
+ tmp = inputColor1[0] / tmp;
+ if (tmp > 1.0f)
+ output[0] = 1.0f;
+ else
+ output[0] = tmp;
+ }
+ }
+ else
+ output[0] = 0.0f;
+
+ if (inputColor1[1] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[1];
+ if (tmp <= 0.0f)
+ output[1] = 1.0f;
+ else {
+ tmp = inputColor1[1] / tmp;
+ if (tmp > 1.0f)
+ output[1] = 1.0f;
+ else
+ output[1] = tmp;
+ }
+ }
+ else
+ output[1] = 0.0f;
+
+ if (inputColor1[2] != 0.0f) {
+ tmp = 1.0f - value * inputColor2[2];
+ if (tmp <= 0.0f)
+ output[2] = 1.0f;
+ else {
+ tmp = inputColor1[2] / tmp;
+ if (tmp > 1.0f)
+ output[2] = 1.0f;
+ else
+ output[2] = tmp;
+ }
+ }
+ else
+ output[2] = 0.0f;
+
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
}
/* ******** Mix Glare Operation ******** */
MixGlareOperation::MixGlareOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixGlareOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixGlareOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
- float value;
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+ float value;
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- value = inputValue[0];
- float mf = 2.0f - 2.0f * fabsf(value - 0.5f);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ value = inputValue[0];
+ float mf = 2.0f - 2.0f * fabsf(value - 0.5f);
- if (inputColor1[0] < 0.0f) inputColor1[0] = 0.0f;
- if (inputColor1[1] < 0.0f) inputColor1[1] = 0.0f;
- if (inputColor1[2] < 0.0f) inputColor1[2] = 0.0f;
+ if (inputColor1[0] < 0.0f)
+ inputColor1[0] = 0.0f;
+ if (inputColor1[1] < 0.0f)
+ inputColor1[1] = 0.0f;
+ if (inputColor1[2] < 0.0f)
+ inputColor1[2] = 0.0f;
- output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
- output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
- output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
- output[3] = inputColor1[3];
+ output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
+ output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
+ output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Hue Operation ******** */
MixHueOperation::MixHueOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
-
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
-
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
-
- float colH, colS, colV;
- rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
- if (colS != 0.0f) {
- float rH, rS, rV;
- float tmpr, tmpg, tmpb;
- rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
- hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
- output[0] = valuem * (inputColor1[0]) + value * tmpr;
- output[1] = valuem * (inputColor1[1]) + value * tmpg;
- output[2] = valuem * (inputColor1[2]) + value * tmpb;
- }
- else {
- copy_v3_v3(output, inputColor1);
- }
- output[3] = inputColor1[3];
-
- clampIfNeeded(output);
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ if (colS != 0.0f) {
+ float rH, rS, rV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
+ output[0] = valuem * (inputColor1[0]) + value * tmpr;
+ output[1] = valuem * (inputColor1[1]) + value * tmpg;
+ output[2] = valuem * (inputColor1[2]) + value * tmpb;
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
}
/* ******** Mix Lighten Operation ******** */
MixLightenOperation::MixLightenOperation() : MixBaseOperation()
{
- /* pass */
-}
-
-void MixLightenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
-{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
-
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
-
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float tmp;
- tmp = value * inputColor2[0];
- if (tmp > inputColor1[0]) output[0] = tmp;
- else output[0] = inputColor1[0];
- tmp = value * inputColor2[1];
- if (tmp > inputColor1[1]) output[1] = tmp;
- else output[1] = inputColor1[1];
- tmp = value * inputColor2[2];
- if (tmp > inputColor1[2]) output[2] = tmp;
- else output[2] = inputColor1[2];
- output[3] = inputColor1[3];
-
- clampIfNeeded(output);
+ /* pass */
+}
+
+void MixLightenOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
+
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float tmp;
+ tmp = value * inputColor2[0];
+ if (tmp > inputColor1[0])
+ output[0] = tmp;
+ else
+ output[0] = inputColor1[0];
+ tmp = value * inputColor2[1];
+ if (tmp > inputColor1[1])
+ output[1] = tmp;
+ else
+ output[1] = inputColor1[1];
+ tmp = value * inputColor2[2];
+ if (tmp > inputColor1[2])
+ output[2] = tmp;
+ else
+ output[2] = inputColor1[2];
+ output[3] = inputColor1[3];
+
+ clampIfNeeded(output);
}
/* ******** Mix Linear Light Operation ******** */
MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixLinearLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixLinearLightOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- if (inputColor2[0] > 0.5f)
- output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
- else
- output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
- if (inputColor2[1] > 0.5f)
- output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
- else
- output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
- if (inputColor2[2] > 0.5f)
- output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
- else
- output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ if (inputColor2[0] > 0.5f)
+ output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
+ else
+ output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
+ if (inputColor2[1] > 0.5f)
+ output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
+ else
+ output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
+ if (inputColor2[2] > 0.5f)
+ output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
+ else
+ output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
- output[3] = inputColor1[3];
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Multiply Operation ******** */
MixMultiplyOperation::MixMultiplyOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixMultiplyOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- output[0] = inputColor1[0] * (valuem + value * inputColor2[0]);
- output[1] = inputColor1[1] * (valuem + value * inputColor2[1]);
- output[2] = inputColor1[2] * (valuem + value * inputColor2[2]);
- output[3] = inputColor1[3];
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ output[0] = inputColor1[0] * (valuem + value * inputColor2[0]);
+ output[1] = inputColor1[1] * (valuem + value * inputColor2[1]);
+ output[2] = inputColor1[2] * (valuem + value * inputColor2[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Ovelray Operation ******** */
MixOverlayOperation::MixOverlayOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixOverlayOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixOverlayOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
- float valuem = 1.0f - value;
+ float valuem = 1.0f - value;
- if (inputColor1[0] < 0.5f) {
- output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]);
- }
- else {
- output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
- }
- if (inputColor1[1] < 0.5f) {
- output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]);
- }
- else {
- output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
- }
- if (inputColor1[2] < 0.5f) {
- output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]);
- }
- else {
- output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
- }
- output[3] = inputColor1[3];
+ if (inputColor1[0] < 0.5f) {
+ output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]);
+ }
+ else {
+ output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
+ }
+ if (inputColor1[1] < 0.5f) {
+ output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]);
+ }
+ else {
+ output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
+ }
+ if (inputColor1[2] < 0.5f) {
+ output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]);
+ }
+ else {
+ output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
+ }
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Saturation Operation ******** */
MixSaturationOperation::MixSaturationOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixSaturationOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixSaturationOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
- float rH, rS, rV;
- rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
- if (rS != 0.0f) {
- float colH, colS, colV;
- rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
- hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]);
- }
- else {
- copy_v3_v3(output, inputColor1);
- }
+ float rH, rS, rV;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ if (rS != 0.0f) {
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]);
+ }
+ else {
+ copy_v3_v3(output, inputColor1);
+ }
- output[3] = inputColor1[3];
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Screen Operation ******** */
MixScreenOperation::MixScreenOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixScreenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixScreenOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
- output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
- output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
- output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
- output[3] = inputColor1[3];
+ output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
+ output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
+ output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Soft Light Operation ******** */
MixSoftLightOperation::MixSoftLightOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixSoftLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) \
+void MixSoftLightOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
- float scr, scg, scb;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
+ float scr, scg, scb;
- /* first calculate non-fac based Screen mix */
- scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]);
- scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]);
- scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]);
+ /* first calculate non-fac based Screen mix */
+ scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]);
+ scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]);
+ scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]);
- output[0] = valuem * (inputColor1[0]) + value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) + (inputColor1[0] * scr));
- output[1] = valuem * (inputColor1[1]) + value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) + (inputColor1[1] * scg));
- output[2] = valuem * (inputColor1[2]) + value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) + (inputColor1[2] * scb));
- output[3] = inputColor1[3];
+ output[0] = valuem * (inputColor1[0]) +
+ value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) +
+ (inputColor1[0] * scr));
+ output[1] = valuem * (inputColor1[1]) +
+ value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) +
+ (inputColor1[1] * scg));
+ output[2] = valuem * (inputColor1[2]) +
+ value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) +
+ (inputColor1[2] * scb));
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Subtract Operation ******** */
MixSubtractOperation::MixSubtractOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixSubtractOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- output[0] = inputColor1[0] - value * (inputColor2[0]);
- output[1] = inputColor1[1] - value * (inputColor2[1]);
- output[2] = inputColor1[2] - value * (inputColor2[2]);
- output[3] = inputColor1[3];
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ output[0] = inputColor1[0] - value * (inputColor2[0]);
+ output[1] = inputColor1[1] - value * (inputColor2[1]);
+ output[2] = inputColor1[2] - value * (inputColor2[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}
/* ******** Mix Value Operation ******** */
MixValueOperation::MixValueOperation() : MixBaseOperation()
{
- /* pass */
+ /* pass */
}
-void MixValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void MixValueOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inputColor1[4];
- float inputColor2[4];
- float inputValue[4];
+ float inputColor1[4];
+ float inputColor2[4];
+ float inputValue[4];
- this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
- this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
- this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
+ this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
+ this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
+ this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
- float value = inputValue[0];
- if (this->useValueAlphaMultiply()) {
- value *= inputColor2[3];
- }
- float valuem = 1.0f - value;
+ float value = inputValue[0];
+ if (this->useValueAlphaMultiply()) {
+ value *= inputColor2[3];
+ }
+ float valuem = 1.0f - value;
- float rH, rS, rV;
- float colH, colS, colV;
- rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
- rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
- hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]);
- output[3] = inputColor1[3];
+ float rH, rS, rV;
+ float colH, colS, colV;
+ rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
+ rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]);
+ output[3] = inputColor1[3];
- clampIfNeeded(output);
+ clampIfNeeded(output);
}