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Diffstat (limited to 'source/blender/compositor/operations/COM_PixelateOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_PixelateOperation.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PixelateOperation.h b/source/blender/compositor/operations/COM_PixelateOperation.h new file mode 100644 index 00000000000..b16b21b2ec1 --- /dev/null +++ b/source/blender/compositor/operations/COM_PixelateOperation.h @@ -0,0 +1,68 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_PixelateOperation_h_ +#define _COM_PixelateOperation_h_ + +#include "COM_NodeOperation.h" + +/** + * @brief Pixelate operation + * + * The Tile compositor is by default sub-pixel accurate. + * For some setups you don want this. + * This operation will remove the sub-pixel accuracy + */ +class PixelateOperation : public NodeOperation { +private: + /** + * @brief cached refeerence to the input operation + */ + SocketReader *m_inputOperation; +public: + /** + * @brief PixelateOperation + * @param dataType the datatype to create this operator for (saves datatype conversions) + */ + PixelateOperation(DataType dataType); + + /** + * @brief initialization of the execution + */ + void initExecution(); + + /** + * @brief de-initialization of the execution + */ + void deinitExecution(); + + /** + * @brief executePixel + * @param output result + * @param x x-coordinate + * @param y y-coordinate + * @param sampler sampler + */ + void executePixel(float output[4], float x, float y, PixelSampler sampler); +}; + +#endif |