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Diffstat (limited to 'source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp
new file mode 100644
index 00000000000..362d7f6d2d7
--- /dev/null
+++ b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp
@@ -0,0 +1,194 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Sergey Sharybin
+ * Lukas Toenne
+ */
+
+#include "COM_PlaneDistortCommonOperation.h"
+
+#include "MEM_guardedalloc.h"
+
+extern "C" {
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_math_color.h"
+#include "BLI_jitter.h"
+
+#include "BKE_movieclip.h"
+#include "BKE_node.h"
+#include "BKE_tracking.h"
+}
+
+/* ******** PlaneDistort WarpImage ******** */
+
+BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2])
+{
+ float vec[3] = {x, y, 1.0f};
+ mul_m3_v3(matrix, vec);
+ uv[0] = vec[0] / vec[2];
+ uv[1] = vec[1] / vec[2];
+
+ deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2];
+ deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2];
+ deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2];
+ deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2];
+}
+
+PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() :
+ NodeOperation()
+{
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->m_pixelReader = NULL;
+ this->setComplex(true);
+}
+
+void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2], bool normalized)
+{
+ if (normalized) {
+ for (int i = 0; i < 4; i++) {
+ this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
+ this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
+ }
+ }
+ else {
+ for (int i = 0; i < 4; i++) {
+ this->m_frameSpaceCorners[i][0] = corners[i][0];
+ this->m_frameSpaceCorners[i][1] = corners[i][1];
+ }
+ }
+}
+
+void PlaneDistortWarpImageOperation::calculatePerspectiveMatrix()
+{
+ const int width = this->m_pixelReader->getWidth();
+ const int height = this->m_pixelReader->getHeight();
+ float frame_corners[4][2] = {{0.0f, 0.0f},
+ {(float) width, 0.0f},
+ {(float) width, (float) height},
+ {0.0f, (float) height}};
+ BKE_tracking_homography_between_two_quads(this->m_frameSpaceCorners,
+ frame_corners,
+ this->m_perspectiveMatrix);
+}
+
+void PlaneDistortWarpImageOperation::initExecution()
+{
+ this->m_pixelReader = this->getInputSocketReader(0);
+}
+
+void PlaneDistortWarpImageOperation::deinitExecution()
+{
+ this->m_pixelReader = NULL;
+}
+
+void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float xy[2] = {x, y};
+ float uv[2];
+ float deriv[2][2];
+
+ pixelTransform(xy, uv, deriv);
+
+ m_pixelReader->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR);
+}
+
+void PlaneDistortWarpImageOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2])
+{
+ warpCoord(xy[0], xy[1], m_perspectiveMatrix, r_uv, r_deriv);
+}
+
+bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
+{
+ float UVs[4][2];
+ float deriv[2][2];
+
+ /* TODO(sergey): figure out proper way to do this. */
+ warpCoord(input->xmin - 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[0], deriv);
+ warpCoord(input->xmax + 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[1], deriv);
+ warpCoord(input->xmax + 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[2], deriv);
+ warpCoord(input->xmin - 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[3], deriv);
+
+ float min[2], max[2];
+ INIT_MINMAX2(min, max);
+ for (int i = 0; i < 4; i++) {
+ minmax_v2v2_v2(min, max, UVs[i]);
+ }
+
+ rcti newInput;
+
+ newInput.xmin = min[0] - 1;
+ newInput.ymin = min[1] - 1;
+ newInput.xmax = max[0] + 1;
+ newInput.ymax = max[1] + 1;
+
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}
+
+
+/* ******** PlaneDistort Mask ******** */
+
+PlaneDistortMaskOperation::PlaneDistortMaskOperation() :
+ NodeOperation()
+{
+ addOutputSocket(COM_DT_VALUE);
+
+ /* Currently hardcoded to 8 samples. */
+ m_osa = 8;
+}
+
+void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2], bool normalized)
+{
+ if (normalized) {
+ for (int i = 0; i < 4; i++) {
+ this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
+ this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
+ }
+ }
+ else {
+ for (int i = 0; i < 4; i++) {
+ this->m_frameSpaceCorners[i][0] = corners[i][0];
+ this->m_frameSpaceCorners[i][1] = corners[i][1];
+ }
+ }
+}
+
+void PlaneDistortMaskOperation::initExecution()
+{
+ BLI_jitter_init(m_jitter[0], m_osa);
+}
+
+void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float point[2];
+
+ int inside_counter = 0;
+ for (int sample = 0; sample < this->m_osa; sample++) {
+ point[0] = x + this->m_jitter[sample][0];
+ point[1] = y + this->m_jitter[sample][1];
+
+ if (isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[1], this->m_frameSpaceCorners[2]) ||
+ isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[2], this->m_frameSpaceCorners[3]))
+ {
+ inside_counter++;
+ }
+ }
+
+ output[0] = (float) inside_counter / this->m_osa;
+}