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Diffstat (limited to 'source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
new file mode 100644
index 00000000000..9bbf45682f2
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+++ b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
@@ -0,0 +1,207 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Sergey Sharybin
+ */
+
+#include "COM_PlaneTrackWarpImageOperation.h"
+#include "COM_ReadBufferOperation.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_math_color.h"
+
+extern "C" {
+ #include "BLI_jitter.h"
+
+ #include "BKE_movieclip.h"
+ #include "BKE_node.h"
+ #include "BKE_tracking.h"
+}
+
+BLI_INLINE bool isPointInsideQuad(const float x, const float y, const float corners[4][2])
+{
+ float point[2];
+
+ point[0] = x;
+ point[1] = y;
+
+ return isect_point_tri_v2(point, corners[0], corners[1], corners[2]) ||
+ isect_point_tri_v2(point, corners[0], corners[2], corners[3]);
+}
+
+BLI_INLINE bool resolveUV(const float x, const float y, const float corners[4][2], float uv[2])
+{
+ float point[2];
+ bool inside;
+
+ inside = isPointInsideQuad(x, y, corners);
+
+ point[0] = x;
+ point[1] = y;
+
+ /* Use reverse bilinear to get UV coordinates within original frame */
+ resolve_quad_uv(uv, point, corners[0], corners[1], corners[2], corners[3]);
+
+ return inside;
+}
+
+BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corners[4][2],
+ float *u_r, float *v_r, float *dx_r, float *dy_r)
+{
+ float inputUV[2];
+ float uv_a[2], uv_b[2];
+
+ float dx, dy;
+ float uv_l, uv_r;
+ float uv_u, uv_d;
+
+ bool ok1, ok2;
+
+ resolveUV(x, y, corners, inputUV);
+
+ /* adaptive sampling, red (U) channel */
+ ok1 = resolveUV(x - 1, y, corners, uv_a);
+ ok2 = resolveUV(x + 1, y, corners, uv_b);
+ uv_l = ok1 ? fabsf(inputUV[0] - uv_a[0]) : 0.0f;
+ uv_r = ok2 ? fabsf(inputUV[0] - uv_b[0]) : 0.0f;
+
+ dx = 0.5f * (uv_l + uv_r);
+
+ /* adaptive sampling, green (V) channel */
+ ok1 = resolveUV(x, y - 1, corners, uv_a);
+ ok2 = resolveUV(x, y + 1, corners, uv_b);
+ uv_u = ok1 ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
+ uv_d = ok2 ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
+
+ dy = 0.5f * (uv_u + uv_d);
+
+ /* more adaptive sampling, red and green (UV) channels */
+ ok1 = resolveUV(x - 1, y - 1, corners, uv_a);
+ ok2 = resolveUV(x - 1, y + 1, corners, uv_b);
+ uv_l = ok1 ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
+ uv_r = ok2 ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
+ uv_u = ok1 ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
+ uv_d = ok2 ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
+
+ dx += 0.25f * (uv_l + uv_r);
+ dy += 0.25f * (uv_u + uv_d);
+
+ ok1 = resolveUV(x + 1, y - 1, corners, uv_a);
+ ok2 = resolveUV(x + 1, y + 1, corners, uv_b);
+ uv_l = ok1 ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
+ uv_r = ok2 ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
+ uv_u = ok1 ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
+ uv_d = ok2 ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
+
+ dx += 0.25f * (uv_l + uv_r);
+ dy += 0.25f * (uv_u + uv_d);
+
+ /* should use mipmap */
+ *dx_r = min(dx, 0.2f);
+ *dy_r = min(dy, 0.2f);
+
+ *u_r = inputUV[0];
+ *v_r = inputUV[1];
+}
+
+PlaneTrackWarpImageOperation::PlaneTrackWarpImageOperation() : PlaneTrackCommonOperation()
+{
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->m_pixelReader = NULL;
+ this->setComplex(true);
+}
+
+void PlaneTrackWarpImageOperation::initExecution()
+{
+ PlaneTrackCommonOperation::initExecution();
+
+ this->m_pixelReader = this->getInputSocketReader(0);
+
+ const int osa = 8;
+ this->m_osa = osa;
+ BLI_jitter_init(this->m_jitter[0], osa);
+}
+
+void PlaneTrackWarpImageOperation::deinitExecution()
+{
+ this->m_pixelReader = NULL;
+}
+
+void PlaneTrackWarpImageOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float color_accum[4];
+
+ zero_v4(color_accum);
+ for (int sample = 0; sample < this->m_osa; sample++) {
+ float current_x = x + this->m_jitter[sample][0],
+ current_y = y + this->m_jitter[sample][1];
+ if (isPointInsideQuad(current_x, current_y, this->m_frameSpaceCorners)) {
+ float current_color[4];
+ float u, v, dx, dy;
+
+ resolveUVAndDxDy(current_x, current_y, this->m_frameSpaceCorners, &u, &v, &dx, &dy);
+
+ u *= this->m_pixelReader->getWidth();
+ v *= this->m_pixelReader->getHeight();
+
+ this->m_pixelReader->read(current_color, u, v, dx, dy, COM_PS_BICUBIC);
+ premul_to_straight_v4(current_color);
+ add_v4_v4(color_accum, current_color);
+ }
+ }
+
+ mul_v4_v4fl(output, color_accum, 1.0f / this->m_osa);
+ straight_to_premul_v4(output);
+}
+
+bool PlaneTrackWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
+{
+ float frame_space_corners[4][2];
+
+ for (int i = 0; i < 4; i++) {
+ frame_space_corners[i][0] = this->m_corners[i][0] * this->getWidth();
+ frame_space_corners[i][1] = this->m_corners[i][1] * this->getHeight();
+ }
+
+ float UVs[4][2];
+
+ /* TODO(sergey): figure out proper way to do this. */
+ resolveUV(input->xmin - 2, input->ymin - 2, frame_space_corners, UVs[0]);
+ resolveUV(input->xmax + 2, input->ymin - 2, frame_space_corners, UVs[1]);
+ resolveUV(input->xmax + 2, input->ymax + 2, frame_space_corners, UVs[2]);
+ resolveUV(input->xmin - 2, input->ymax + 2, frame_space_corners, UVs[3]);
+
+ float min[2], max[2];
+ INIT_MINMAX2(min, max);
+ for (int i = 0; i < 4; i++) {
+ minmax_v2v2_v2(min, max, UVs[i]);
+ }
+
+ rcti newInput;
+
+ newInput.xmin = min[0] * readOperation->getWidth() - 1;
+ newInput.ymin = min[1] * readOperation->getHeight() - 1;
+ newInput.xmax = max[0] * readOperation->getWidth() + 1;
+ newInput.ymax = max[1] * readOperation->getHeight() + 1;
+
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}