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Diffstat (limited to 'source/blender/compositor/operations/COM_PreviewOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_PreviewOperation.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PreviewOperation.cpp b/source/blender/compositor/operations/COM_PreviewOperation.cpp
new file mode 100644
index 00000000000..5191c940f70
--- /dev/null
+++ b/source/blender/compositor/operations/COM_PreviewOperation.cpp
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_PreviewOperation.h"
+#include "COM_SocketConnection.h"
+#include "BLI_listbase.h"
+#include "DNA_scene_types.h"
+#include "BKE_image.h"
+#include "WM_api.h"
+#include "WM_types.h"
+#include "PIL_time.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_color.h"
+#include "COM_defines.h"
+#include "BLI_math.h"
+extern "C" {
+ #include "MEM_guardedalloc.h"
+ #include "IMB_imbuf.h"
+ #include "IMB_imbuf_types.h"
+}
+
+
+PreviewOperation::PreviewOperation() : NodeOperation() {
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
+ this->outputBuffer = NULL;
+ this->input = NULL;
+ this->divider = 1.0f;
+ this->node = NULL;
+ this->priority = 0;
+}
+
+void PreviewOperation::initExecution() {
+ this->input = getInputSocketReader(0);
+ if (!this->node->preview) {
+ this->node->preview = (bNodePreview*)MEM_callocN(sizeof(bNodePreview), "node preview");
+ } else {
+ if (this->getWidth() == (unsigned int)this->node->preview->xsize && this->getHeight() == (unsigned int)this->node->preview->ysize) {
+ this->outputBuffer = this->node->preview->rect;
+ }
+ }
+
+ if (this->outputBuffer == NULL) {
+ this->outputBuffer = (unsigned char*)MEM_callocN(sizeof(unsigned char)*4*getWidth()*getHeight(), "PreviewOperation");
+ if(this->node->preview->rect) {
+ MEM_freeN(this->node->preview->rect);
+ }
+ this->node->preview->xsize= getWidth();
+ this->node->preview->ysize= getHeight();
+ this->node->preview->rect= outputBuffer;
+ }
+}
+
+void PreviewOperation::deinitExecution() {
+ this->outputBuffer = NULL;
+ this->input = NULL;
+}
+
+void PreviewOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers) {
+ int offset;
+ float color[4];
+ for (int y = rect->ymin ; y < rect->ymax ; y++) {
+ offset = (y * getWidth() + rect->xmin)*4;
+ for (int x = rect->xmin ; x < rect->xmax ; x++) {
+ float rx = floor(x/divider);
+ float ry = floor(y/divider);
+
+ color[0] = 0.0f;
+ color[1] = 0.0f;
+ color[2] = 0.0f;
+ color[3] = 1.0f;
+ input->read(color, rx, ry, COM_PS_NEAREST, memoryBuffers);
+ /// @todo: linear conversion only when scene color management is selected, also check predivide.
+ linearrgb_to_srgb_v4(color, color);
+ F4TOCHAR4(color, outputBuffer+offset);
+ offset +=4;
+ }
+ }
+}
+bool PreviewOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
+ rcti newInput;
+
+ newInput.xmin = input->xmin/divider;
+ newInput.xmax = input->xmax/divider;
+ newInput.ymin = input->ymin/divider;
+ newInput.ymax = input->ymax/divider;
+
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}
+void PreviewOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
+ NodeOperation::determineResolution(resolution, preferredResolution);
+ int width = resolution[0];
+ int height = resolution[1];
+ this->divider = 0.0f;
+ if (width > height) {
+ divider = COM_PREVIEW_SIZE / (width-1);
+ } else {
+ divider = COM_PREVIEW_SIZE / (height-1);
+ }
+ width = width * divider;
+ height = height * divider;
+
+ resolution[0] = width;
+ resolution[1] = height;
+}
+
+const int PreviewOperation::getRenderPriority() const {
+ return this->priority;
+}