Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
new file mode 100644
index 00000000000..e63fcd5df4d
--- /dev/null
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_RenderLayersBaseProg.h"
+
+#include "BLI_listbase.h"
+#include "DNA_scene_types.h"
+
+extern "C" {
+ #include "RE_pipeline.h"
+ #include "RE_shader_ext.h"
+ #include "RE_render_ext.h"
+}
+
+RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): NodeOperation() {
+ this->renderpass = renderpass;
+ this->setScene(NULL);
+ this->inputBuffer = NULL;
+ this->elementsize = elementsize;
+}
+
+
+void RenderLayersBaseProg::initExecution() {
+ Scene * scene = this->getScene();
+ Render *re= (scene)? RE_GetRender(scene->id.name): NULL;
+ RenderResult *rr= NULL;
+
+ if(re)
+ rr= RE_AcquireResultRead(re);
+
+ if(rr) {
+ SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&scene->r.layers, getLayerId());
+ if(srl) {
+
+ RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
+ if(rl && rl->rectf) {
+ this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
+
+ if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
+ this->inputBuffer = rl->rectf;
+ }
+ }
+ }
+ }
+ if (re) {
+ RE_ReleaseResult(re);
+ re = NULL;
+ }
+}
+
+void RenderLayersBaseProg::executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ int ix = x;
+ int iy = y;
+
+ if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
+ output[0] = 0.0f;
+ output[1] = 0.0f;
+ output[2] = 0.0f;
+ output[3] = 0.0f;
+ } else {
+ unsigned int offset = (iy*this->getWidth()+ix) * elementsize;
+ if (elementsize == 1) {
+ output[0] = inputBuffer[offset];
+ output[1] = 0.0f;
+ output[2] = 0.0f;
+ output[3] = 0.0f;
+ } else if (elementsize == 3){
+ output[0] = inputBuffer[offset];
+ output[1] = inputBuffer[offset+1];
+ output[2] = inputBuffer[offset+2];
+ output[3] = 1.0f;
+ } else {
+ output[0] = inputBuffer[offset];
+ output[1] = inputBuffer[offset+1];
+ output[2] = inputBuffer[offset+2];
+ output[3] = inputBuffer[offset+3];
+ }
+ }
+}
+
+void RenderLayersBaseProg::deinitExecution() {
+ this->inputBuffer = NULL;
+}
+
+void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
+ Scene *sce= this->getScene();
+ Render *re= (sce)? RE_GetRender(sce->id.name): NULL;
+ RenderResult *rr= NULL;
+
+ resolution[0] = 0;
+ resolution[1] = 0;
+
+ if(re)
+ rr= RE_AcquireResultRead(re);
+
+ if(rr) {
+ SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&sce->r.layers, getLayerId());
+ if(srl) {
+ RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
+ if(rl && rl->rectf) {
+ resolution[0]=rl->rectx;
+ resolution[1]=rl->recty;
+ }
+ }
+ }
+
+ if(re)
+ RE_ReleaseResult(re);
+
+}
+