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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp65
1 files changed, 35 insertions, 30 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
index 94ba8973314..35c8753ded6 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
@@ -31,7 +31,8 @@ extern "C" {
#include "RE_render_ext.h"
}
-RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): NodeOperation() {
+RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): NodeOperation()
+{
this->renderpass = renderpass;
this->setScene(NULL);
this->inputBuffer = NULL;
@@ -39,27 +40,28 @@ RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): Nod
}
-void RenderLayersBaseProg::initExecution() {
+void RenderLayersBaseProg::initExecution()
+{
Scene * scene = this->getScene();
- Render *re= (scene)? RE_GetRender(scene->id.name): NULL;
- RenderResult *rr= NULL;
+ Render *re = (scene)? RE_GetRender(scene->id.name): NULL;
+ RenderResult *rr = NULL;
if (re)
- rr= RE_AcquireResultRead(re);
+ rr = RE_AcquireResultRead(re);
if (rr) {
- SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&scene->r.layers, getLayerId());
+ SceneRenderLayer *srl = (SceneRenderLayer*)BLI_findlink(&scene->r.layers, getLayerId());
if (srl) {
-
- RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
- this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
-
- if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
- this->inputBuffer = rl->rectf;
- }
- }
- }
+
+ RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
+ if (rl && rl->rectf) {
+ this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
+
+ if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
+ this->inputBuffer = rl->rectf;
+ }
+ }
+ }
}
if (re) {
RE_ReleaseResult(re);
@@ -67,7 +69,8 @@ void RenderLayersBaseProg::initExecution() {
}
}
-void RenderLayersBaseProg::executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+void RenderLayersBaseProg::executePixel(float *output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+{
int ix = x;
int iy = y;
@@ -100,34 +103,36 @@ void RenderLayersBaseProg::executePixel(float* output, float x, float y, PixelSa
}
}
-void RenderLayersBaseProg::deinitExecution() {
+void RenderLayersBaseProg::deinitExecution()
+{
this->inputBuffer = NULL;
}
-void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
- Scene *sce= this->getScene();
- Render *re= (sce)? RE_GetRender(sce->id.name): NULL;
- RenderResult *rr= NULL;
+void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
+{
+ Scene *sce = this->getScene();
+ Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
+ RenderResult *rr = NULL;
resolution[0] = 0;
resolution[1] = 0;
if (re)
- rr= RE_AcquireResultRead(re);
+ rr = RE_AcquireResultRead(re);
if (rr) {
- SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&sce->r.layers, getLayerId());
+ SceneRenderLayer *srl = (SceneRenderLayer*)BLI_findlink(&sce->r.layers, getLayerId());
if (srl) {
- RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
- resolution[0]=rl->rectx;
- resolution[1]=rl->recty;
- }
+ RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
+ if (rl && rl->rectf) {
+ resolution[0]=rl->rectx;
+ resolution[1]=rl->recty;
+ }
}
}
if (re)
- RE_ReleaseResult(re);
+ RE_ReleaseResult(re);
}