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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp178
1 files changed, 0 insertions, 178 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
deleted file mode 100644
index b50dca33f3b..00000000000
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#include "COM_RenderLayersBaseProg.h"
-
-#include "BLI_listbase.h"
-#include "DNA_scene_types.h"
-
-extern "C" {
- #include "RE_pipeline.h"
- #include "RE_shader_ext.h"
- #include "RE_render_ext.h"
-}
-
-RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize) : NodeOperation()
-{
- this->m_renderpass = renderpass;
- this->setScene(NULL);
- this->m_inputBuffer = NULL;
- this->m_elementsize = elementsize;
- this->m_rd = NULL;
-}
-
-
-void RenderLayersBaseProg::initExecution()
-{
- Scene *scene = this->getScene();
- Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
- RenderResult *rr = NULL;
-
- if (re)
- rr = RE_AcquireResultRead(re);
-
- if (rr) {
- SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, getLayerId());
- if (srl) {
-
- RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
- this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass);
-
- if (this->m_inputBuffer == NULL || this->m_renderpass == SCE_PASS_COMBINED) {
- this->m_inputBuffer = rl->rectf;
- }
- }
- }
- }
- if (re) {
- RE_ReleaseResult(re);
- re = NULL;
- }
-}
-
-void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler)
-{
- unsigned int offset;
- int ix, iy;
- int width = this->getWidth(), height = this->getHeight();
-
- switch (sampler) {
- case COM_PS_NEAREST:
- ix = x;
- iy = y;
- offset = (iy * width + ix) * this->m_elementsize;
-
- if (this->m_elementsize == 1)
- output[0] = this->m_inputBuffer[offset];
- else if (this->m_elementsize == 3)
- copy_v3_v3(output, &this->m_inputBuffer[offset]);
- else
- copy_v4_v4(output, &this->m_inputBuffer[offset]);
-
- break;
-
- case COM_PS_BILINEAR:
- BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
- break;
-
- case COM_PS_BICUBIC:
- BLI_bicubic_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
- break;
- }
-
- if (this->m_elementsize == 1) {
- output[1] = 0.0f;
- output[2] = 0.0f;
- output[3] = 0.0f;
- }
- else if (this->m_elementsize == 3) {
- output[3] = 1.0f;
- }
-}
-
-void RenderLayersBaseProg::executePixel(float output[4], float x, float y, PixelSampler sampler)
-{
-#if 0
- const RenderData *rd = this->m_rd;
-
- int dx = 0, dy = 0;
-
- if (rd->mode & R_BORDER && rd->mode & R_CROP) {
- /* see comment in executeRegion describing coordinate mapping,
- * here it simply goes other way around
- */
- int full_width = rd->xsch * rd->size / 100;
- int full_height = rd->ysch * rd->size / 100;
-
- dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f;
- dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f;
- }
-
- int ix = x - dx;
- int iy = y - dy;
-#else
- int ix = x;
- int iy = y;
-#endif
-
- if (this->m_inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
- zero_v4(output);
- }
- else {
- doInterpolation(output, ix, iy, sampler);
- }
-}
-
-void RenderLayersBaseProg::deinitExecution()
-{
- this->m_inputBuffer = NULL;
-}
-
-void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
-{
- Scene *sce = this->getScene();
- Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
- RenderResult *rr = NULL;
-
- resolution[0] = 0;
- resolution[1] = 0;
-
- if (re)
- rr = RE_AcquireResultRead(re);
-
- if (rr) {
- SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&sce->r.layers, getLayerId());
- if (srl) {
- RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
- resolution[0] = rl->rectx;
- resolution[1] = rl->recty;
- }
- }
- }
-
- if (re)
- RE_ReleaseResult(re);
-
-}
-