diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp deleted file mode 100644 index b50dca33f3b..00000000000 --- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp +++ /dev/null @@ -1,178 +0,0 @@ -/* - * Copyright 2011, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor: - * Jeroen Bakker - * Monique Dewanchand - */ - -#include "COM_RenderLayersBaseProg.h" - -#include "BLI_listbase.h" -#include "DNA_scene_types.h" - -extern "C" { - #include "RE_pipeline.h" - #include "RE_shader_ext.h" - #include "RE_render_ext.h" -} - -RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize) : NodeOperation() -{ - this->m_renderpass = renderpass; - this->setScene(NULL); - this->m_inputBuffer = NULL; - this->m_elementsize = elementsize; - this->m_rd = NULL; -} - - -void RenderLayersBaseProg::initExecution() -{ - Scene *scene = this->getScene(); - Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL; - RenderResult *rr = NULL; - - if (re) - rr = RE_AcquireResultRead(re); - - if (rr) { - SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, getLayerId()); - if (srl) { - - RenderLayer *rl = RE_GetRenderLayer(rr, srl->name); - if (rl && rl->rectf) { - this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass); - - if (this->m_inputBuffer == NULL || this->m_renderpass == SCE_PASS_COMBINED) { - this->m_inputBuffer = rl->rectf; - } - } - } - } - if (re) { - RE_ReleaseResult(re); - re = NULL; - } -} - -void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler) -{ - unsigned int offset; - int ix, iy; - int width = this->getWidth(), height = this->getHeight(); - - switch (sampler) { - case COM_PS_NEAREST: - ix = x; - iy = y; - offset = (iy * width + ix) * this->m_elementsize; - - if (this->m_elementsize == 1) - output[0] = this->m_inputBuffer[offset]; - else if (this->m_elementsize == 3) - copy_v3_v3(output, &this->m_inputBuffer[offset]); - else - copy_v4_v4(output, &this->m_inputBuffer[offset]); - - break; - - case COM_PS_BILINEAR: - BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - - case COM_PS_BICUBIC: - BLI_bicubic_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - } - - if (this->m_elementsize == 1) { - output[1] = 0.0f; - output[2] = 0.0f; - output[3] = 0.0f; - } - else if (this->m_elementsize == 3) { - output[3] = 1.0f; - } -} - -void RenderLayersBaseProg::executePixel(float output[4], float x, float y, PixelSampler sampler) -{ -#if 0 - const RenderData *rd = this->m_rd; - - int dx = 0, dy = 0; - - if (rd->mode & R_BORDER && rd->mode & R_CROP) { - /* see comment in executeRegion describing coordinate mapping, - * here it simply goes other way around - */ - int full_width = rd->xsch * rd->size / 100; - int full_height = rd->ysch * rd->size / 100; - - dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f; - dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f; - } - - int ix = x - dx; - int iy = y - dy; -#else - int ix = x; - int iy = y; -#endif - - if (this->m_inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) { - zero_v4(output); - } - else { - doInterpolation(output, ix, iy, sampler); - } -} - -void RenderLayersBaseProg::deinitExecution() -{ - this->m_inputBuffer = NULL; -} - -void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) -{ - Scene *sce = this->getScene(); - Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL; - RenderResult *rr = NULL; - - resolution[0] = 0; - resolution[1] = 0; - - if (re) - rr = RE_AcquireResultRead(re); - - if (rr) { - SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&sce->r.layers, getLayerId()); - if (srl) { - RenderLayer *rl = RE_GetRenderLayer(rr, srl->name); - if (rl && rl->rectf) { - resolution[0] = rl->rectx; - resolution[1] = rl->recty; - } - } - } - - if (re) - RE_ReleaseResult(re); - -} - |