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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp38
1 files changed, 15 insertions, 23 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
index f27af3c25f5..e4543c06d9b 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
@@ -33,10 +33,10 @@ extern "C" {
RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize) : NodeOperation()
{
- this->renderpass = renderpass;
+ this->m_renderpass = renderpass;
this->setScene(NULL);
- this->inputBuffer = NULL;
- this->elementsize = elementsize;
+ this->m_inputBuffer = NULL;
+ this->m_elementsize = elementsize;
}
@@ -55,10 +55,10 @@ void RenderLayersBaseProg::initExecution()
RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
if (rl && rl->rectf) {
- this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
+ this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass);
- if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
- this->inputBuffer = rl->rectf;
+ if (this->m_inputBuffer == NULL || this->m_renderpass == SCE_PASS_COMBINED) {
+ this->m_inputBuffer = rl->rectf;
}
}
}
@@ -74,38 +74,30 @@ void RenderLayersBaseProg::executePixel(float *output, float x, float y, PixelSa
int ix = x;
int iy = y;
- if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
- output[0] = 0.0f;
- output[1] = 0.0f;
- output[2] = 0.0f;
- output[3] = 0.0f;
+ if (this->m_inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
+ zero_v4(output);
}
else {
- unsigned int offset = (iy * this->getWidth() + ix) * elementsize;
- if (elementsize == 1) {
- output[0] = inputBuffer[offset];
+ unsigned int offset = (iy * this->getWidth() + ix) * this->m_elementsize;
+ if (this->m_elementsize == 1) {
+ output[0] = this->m_inputBuffer[offset];
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 0.0f;
}
- else if (elementsize == 3) {
- output[0] = inputBuffer[offset];
- output[1] = inputBuffer[offset + 1];
- output[2] = inputBuffer[offset + 2];
+ else if (this->m_elementsize == 3) {
+ copy_v3_v3(output, &this->m_inputBuffer[offset]);
output[3] = 1.0f;
}
else {
- output[0] = inputBuffer[offset];
- output[1] = inputBuffer[offset + 1];
- output[2] = inputBuffer[offset + 2];
- output[3] = inputBuffer[offset + 3];
+ copy_v4_v4(output, &this->m_inputBuffer[offset]);
}
}
}
void RenderLayersBaseProg::deinitExecution()
{
- this->inputBuffer = NULL;
+ this->m_inputBuffer = NULL;
}
void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])