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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersBaseProg.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h new file mode 100644 index 00000000000..a1802d1db65 --- /dev/null +++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h @@ -0,0 +1,99 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + + +#ifndef _COM_RenderLayersBaseProg_h +#define _COM_RenderLayersBaseProg_h + +#include "COM_NodeOperation.h" +#include "DNA_scene_types.h" +#include "BLI_listbase.h" +#include "BKE_image.h" +extern "C" { + #include "RE_pipeline.h" + #include "RE_shader_ext.h" + #include "RE_render_ext.h" + #include "MEM_guardedalloc.h" +} + +/** + * Base class for all renderlayeroperations + * + * @todo: rename to operation. + */ +class RenderLayersBaseProg : public NodeOperation { +private: + /** + * Reference to the scene object. + */ + Scene* scene; + + /** + * layerId of the layer where this operation needs to get its data from + */ + short layerId; + + /** + * cached instance to the float buffer inside the layer + */ + float* inputBuffer; + + /** + * renderpass where this operation needs to get its data from + */ + int renderpass; + + int elementsize; + +protected: + /** + * Constructor + */ + RenderLayersBaseProg(int renderpass, int elementsize); + + /** + * Determine the output resolution. The resolution is retrieved from the Renderer + */ + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + + /** + * retrieve the reference to the float buffer of the renderer. + */ + inline float* getInputBuffer() {return this->inputBuffer;} + +public: + /** + * setter for the scene field. Will be called from + * @see RenderLayerNode to set the actual scene where + * the data will be retrieved from. + */ + void setScene(Scene* scene) {this->scene = scene;} + Scene* getScene() {return this->scene;} + void setLayerId(short layerId) {this->layerId = layerId;} + short getLayerId() {return this->layerId;} + void initExecution(); + void deinitExecution(); + void executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + +}; + +#endif |