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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
deleted file mode 100644
index 84d6c1ee188..00000000000
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-
-#ifndef _COM_RenderLayersBaseProg_h
-#define _COM_RenderLayersBaseProg_h
-
-#include "COM_NodeOperation.h"
-#include "DNA_scene_types.h"
-#include "BLI_listbase.h"
-#include "BKE_image.h"
-extern "C" {
- #include "RE_pipeline.h"
- #include "RE_shader_ext.h"
- #include "RE_render_ext.h"
- #include "MEM_guardedalloc.h"
-}
-
-/**
- * Base class for all renderlayeroperations
- *
- * @todo: rename to operation.
- */
-class RenderLayersBaseProg : public NodeOperation {
-private:
- /**
- * Reference to the scene object.
- */
- Scene *m_scene;
-
- /**
- * layerId of the layer where this operation needs to get its data from
- */
- short m_layerId;
-
- /**
- * cached instance to the float buffer inside the layer
- */
- float *m_inputBuffer;
-
- /**
- * renderpass where this operation needs to get its data from
- */
- int m_renderpass;
-
- int m_elementsize;
-
- /**
- * @brief render data used for active rendering
- */
- const RenderData *m_rd;
-
-protected:
- /**
- * Constructor
- */
- RenderLayersBaseProg(int renderpass, int elementsize);
-
- /**
- * Determine the output resolution. The resolution is retrieved from the Renderer
- */
- void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
-
- /**
- * retrieve the reference to the float buffer of the renderer.
- */
- inline float *getInputBuffer() { return this->m_inputBuffer; }
-
- void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
-public:
- /**
- * setter for the scene field. Will be called from
- * @see RenderLayerNode to set the actual scene where
- * the data will be retrieved from.
- */
- void setScene(Scene *scene) { this->m_scene = scene; }
- Scene *getScene() { return this->m_scene; }
- void setRenderData(const RenderData *rd) { this->m_rd = rd; }
- void setLayerId(short layerId) { this->m_layerId = layerId; }
- short getLayerId() { return this->m_layerId; }
- void initExecution();
- void deinitExecution();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
-};
-
-#endif