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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h new file mode 100644 index 00000000000..48aaa47cc50 --- /dev/null +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -0,0 +1,208 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + + +#ifndef _COM_RenderLayersBaseProg_h +#define _COM_RenderLayersBaseProg_h + +#include "COM_NodeOperation.h" +#include "DNA_scene_types.h" +#include "BLI_listbase.h" +#include "BKE_image.h" +extern "C" { + #include "RE_pipeline.h" + #include "RE_shader_ext.h" + #include "RE_render_ext.h" + #include "MEM_guardedalloc.h" +} + +/** + * Base class for all renderlayeroperations + * + * @todo: rename to operation. + */ +class RenderLayersBaseProg : public NodeOperation { +private: + /** + * Reference to the scene object. + */ + Scene *m_scene; + + /** + * layerId of the layer where this operation needs to get its data from + */ + short m_layerId; + + /** + * cached instance to the float buffer inside the layer + */ + float *m_inputBuffer; + + /** + * renderpass where this operation needs to get its data from + */ + int m_renderpass; + + int m_elementsize; + + /** + * @brief render data used for active rendering + */ + const RenderData *m_rd; + +protected: + /** + * Constructor + */ + RenderLayersBaseProg(int renderpass, int elementsize); + + /** + * Determine the output resolution. The resolution is retrieved from the Renderer + */ + void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); + + /** + * retrieve the reference to the float buffer of the renderer. + */ + inline float *getInputBuffer() { return this->m_inputBuffer; } + + void doInterpolation(float output[4], float x, float y, PixelSampler sampler); +public: + /** + * setter for the scene field. Will be called from + * @see RenderLayerNode to set the actual scene where + * the data will be retrieved from. + */ + void setScene(Scene *scene) { this->m_scene = scene; } + Scene *getScene() { return this->m_scene; } + void setRenderData(const RenderData *rd) { this->m_rd = rd; } + void setLayerId(short layerId) { this->m_layerId = layerId; } + short getLayerId() { return this->m_layerId; } + void initExecution(); + void deinitExecution(); + void executePixel(float output[4], float x, float y, PixelSampler sampler); +}; + +class RenderLayersAOOperation : public RenderLayersBaseProg { +public: + RenderLayersAOOperation(); +}; + +class RenderLayersAlphaProg : public RenderLayersBaseProg { +public: + RenderLayersAlphaProg(); + void executePixel(float output[4], float x, float y, PixelSampler sampler); + +}; + +class RenderLayersColorOperation : public RenderLayersBaseProg { +public: + RenderLayersColorOperation(); +}; + +class RenderLayersCyclesOperation : public RenderLayersBaseProg { +public: + RenderLayersCyclesOperation(int pass); +}; + +class RenderLayersDepthProg : public RenderLayersBaseProg { +public: + RenderLayersDepthProg(); +}; + +class RenderLayersDiffuseOperation : public RenderLayersBaseProg { +public: + RenderLayersDiffuseOperation(); +}; + +class RenderLayersEmitOperation : public RenderLayersBaseProg { +public: + RenderLayersEmitOperation(); +}; + +class RenderLayersEnvironmentOperation : public RenderLayersBaseProg { +public: + RenderLayersEnvironmentOperation(); +}; + +/// @todo rename to image operation +class RenderLayersColorProg : public RenderLayersBaseProg { +public: + RenderLayersColorProg(); +}; + +class RenderLayersIndirectOperation : public RenderLayersBaseProg { +public: + RenderLayersIndirectOperation(); +}; + +class RenderLayersMaterialIndexOperation : public RenderLayersBaseProg { +public: + RenderLayersMaterialIndexOperation(); +}; + +class RenderLayersMistOperation : public RenderLayersBaseProg { +public: + RenderLayersMistOperation(); +}; + +class RenderLayersNormalOperation : public RenderLayersBaseProg { +public: + RenderLayersNormalOperation(); +}; + +class RenderLayersObjectIndexOperation : public RenderLayersBaseProg { +public: + RenderLayersObjectIndexOperation(); +}; + +class RenderLayersReflectionOperation : public RenderLayersBaseProg { +public: + RenderLayersReflectionOperation(); +}; + +class RenderLayersRefractionOperation : public RenderLayersBaseProg { +public: + RenderLayersRefractionOperation(); +}; + +class RenderLayersShadowOperation : public RenderLayersBaseProg { +public: + RenderLayersShadowOperation(); +}; + +class RenderLayersSpecularOperation : public RenderLayersBaseProg { +public: + RenderLayersSpecularOperation(); +}; + +class RenderLayersSpeedOperation : public RenderLayersBaseProg { +public: + RenderLayersSpeedOperation(); +}; + +class RenderLayersUVOperation : public RenderLayersBaseProg { +public: + RenderLayersUVOperation(); +}; + +#endif |