Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 0be21d8aad7..14fc3babe32 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -38,17 +38,17 @@ class RenderLayersProg : public MultiThreadedOperation {
/**
* Reference to the scene object.
*/
- Scene *m_scene;
+ Scene *scene_;
/**
* layerId of the layer where this operation needs to get its data from
*/
- short m_layerId;
+ short layerId_;
/**
* viewName of the view to use (unless another view is specified by the node
*/
- const char *m_viewName;
+ const char *viewName_;
const MemoryBuffer *layer_buffer_;
@@ -56,19 +56,19 @@ class RenderLayersProg : public MultiThreadedOperation {
* Cached instance to the float buffer inside the layer.
* TODO: To be removed with tiled implementation.
*/
- float *m_inputBuffer;
+ float *inputBuffer_;
/**
* Render-pass where this operation needs to get its data from.
*/
- std::string m_passName;
+ std::string passName_;
- int m_elementsize;
+ int elementsize_;
/**
* \brief render data used for active rendering
*/
- const RenderData *m_rd;
+ const RenderData *rd_;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
@@ -80,7 +80,7 @@ class RenderLayersProg : public MultiThreadedOperation {
*/
inline float *getInputBuffer()
{
- return m_inputBuffer;
+ return inputBuffer_;
}
void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
@@ -97,31 +97,31 @@ class RenderLayersProg : public MultiThreadedOperation {
*/
void setScene(Scene *scene)
{
- m_scene = scene;
+ scene_ = scene;
}
Scene *getScene() const
{
- return m_scene;
+ return scene_;
}
void setRenderData(const RenderData *rd)
{
- m_rd = rd;
+ rd_ = rd;
}
void setLayerId(short layerId)
{
- m_layerId = layerId;
+ layerId_ = layerId;
}
short getLayerId() const
{
- return m_layerId;
+ return layerId_;
}
void setViewName(const char *viewName)
{
- m_viewName = viewName;
+ viewName_ = viewName;
}
const char *getViewName()
{
- return m_viewName;
+ return viewName_;
}
void initExecution() override;
void deinitExecution() override;