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Diffstat (limited to 'source/blender/compositor/operations/COM_ScaleOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cc310
1 files changed, 310 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cc b/source/blender/compositor/operations/COM_ScaleOperation.cc
new file mode 100644
index 00000000000..9ec4e474ccd
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ScaleOperation.h"
+
+#define USE_FORCE_BILINEAR
+/* XXX - ignore input and use default from old compositor,
+ * could become an option like the transform node - campbell
+ *
+ * note: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1)
+ */
+
+BaseScaleOperation::BaseScaleOperation()
+{
+#ifdef USE_FORCE_BILINEAR
+ m_sampler = (int)COM_PS_BILINEAR;
+#else
+ m_sampler = -1;
+#endif
+ m_variable_size = false;
+}
+
+ScaleOperation::ScaleOperation() : BaseScaleOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = nullptr;
+ this->m_inputXOperation = nullptr;
+ this->m_inputYOperation = nullptr;
+}
+void ScaleOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+ this->m_inputXOperation = this->getInputSocketReader(1);
+ this->m_inputYOperation = this->getInputSocketReader(2);
+ this->m_centerX = this->getWidth() / 2.0;
+ this->m_centerY = this->getHeight() / 2.0;
+}
+
+void ScaleOperation::deinitExecution()
+{
+ this->m_inputOperation = nullptr;
+ this->m_inputXOperation = nullptr;
+ this->m_inputYOperation = nullptr;
+}
+
+void ScaleOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
+
+ float scaleX[4];
+ float scaleY[4];
+
+ this->m_inputXOperation->readSampled(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->readSampled(scaleY, x, y, effective_sampler);
+
+ const float scx = scaleX[0];
+ const float scy = scaleY[0];
+
+ float nx = this->m_centerX + (x - this->m_centerX) / scx;
+ float ny = this->m_centerY + (y - this->m_centerY) / scy;
+ this->m_inputOperation->readSampled(output, nx, ny, effective_sampler);
+}
+
+bool ScaleOperation::determineDependingAreaOfInterest(rcti *input,
+ ReadBufferOperation *readOperation,
+ rcti *output)
+{
+ rcti newInput;
+ if (!m_variable_size) {
+ float scaleX[4];
+ float scaleY[4];
+
+ this->m_inputXOperation->readSampled(scaleX, 0, 0, COM_PS_NEAREST);
+ this->m_inputYOperation->readSampled(scaleY, 0, 0, COM_PS_NEAREST);
+
+ const float scx = scaleX[0];
+ const float scy = scaleY[0];
+
+ newInput.xmax = this->m_centerX + (input->xmax - this->m_centerX) / scx + 1;
+ newInput.xmin = this->m_centerX + (input->xmin - this->m_centerX) / scx - 1;
+ newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / scy + 1;
+ newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / scy - 1;
+ }
+ else {
+ newInput.xmax = this->getWidth();
+ newInput.xmin = 0;
+ newInput.ymax = this->getHeight();
+ newInput.ymin = 0;
+ }
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}
+
+// SCALE ABSOLUTE
+ScaleAbsoluteOperation::ScaleAbsoluteOperation() : BaseScaleOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = nullptr;
+ this->m_inputXOperation = nullptr;
+ this->m_inputYOperation = nullptr;
+}
+void ScaleAbsoluteOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+ this->m_inputXOperation = this->getInputSocketReader(1);
+ this->m_inputYOperation = this->getInputSocketReader(2);
+ this->m_centerX = this->getWidth() / 2.0;
+ this->m_centerY = this->getHeight() / 2.0;
+}
+
+void ScaleAbsoluteOperation::deinitExecution()
+{
+ this->m_inputOperation = nullptr;
+ this->m_inputXOperation = nullptr;
+ this->m_inputYOperation = nullptr;
+}
+
+void ScaleAbsoluteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
+
+ float scaleX[4];
+ float scaleY[4];
+
+ this->m_inputXOperation->readSampled(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->readSampled(scaleY, x, y, effective_sampler);
+
+ const float scx = scaleX[0]; // target absolute scale
+ const float scy = scaleY[0]; // target absolute scale
+
+ const float width = this->getWidth();
+ const float height = this->getHeight();
+ // div
+ float relativeXScale = scx / width;
+ float relativeYScale = scy / height;
+
+ float nx = this->m_centerX + (x - this->m_centerX) / relativeXScale;
+ float ny = this->m_centerY + (y - this->m_centerY) / relativeYScale;
+
+ this->m_inputOperation->readSampled(output, nx, ny, effective_sampler);
+}
+
+bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input,
+ ReadBufferOperation *readOperation,
+ rcti *output)
+{
+ rcti newInput;
+ if (!m_variable_size) {
+ float scaleX[4];
+ float scaleY[4];
+
+ this->m_inputXOperation->readSampled(scaleX, 0, 0, COM_PS_NEAREST);
+ this->m_inputYOperation->readSampled(scaleY, 0, 0, COM_PS_NEAREST);
+
+ const float scx = scaleX[0];
+ const float scy = scaleY[0];
+ const float width = this->getWidth();
+ const float height = this->getHeight();
+ // div
+ float relateveXScale = scx / width;
+ float relateveYScale = scy / height;
+
+ newInput.xmax = this->m_centerX + (input->xmax - this->m_centerX) / relateveXScale;
+ newInput.xmin = this->m_centerX + (input->xmin - this->m_centerX) / relateveXScale;
+ newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / relateveYScale;
+ newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / relateveYScale;
+ }
+ else {
+ newInput.xmax = this->getWidth();
+ newInput.xmin = 0;
+ newInput.ymax = this->getHeight();
+ newInput.ymin = 0;
+ }
+
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}
+
+// Absolute fixed size
+ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation()
+{
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = nullptr;
+ this->m_is_offset = false;
+}
+void ScaleFixedSizeOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+ this->m_relX = this->m_inputOperation->getWidth() / (float)this->m_newWidth;
+ this->m_relY = this->m_inputOperation->getHeight() / (float)this->m_newHeight;
+
+ /* *** all the options below are for a fairly special case - camera framing *** */
+ if (this->m_offsetX != 0.0f || this->m_offsetY != 0.0f) {
+ this->m_is_offset = true;
+
+ if (this->m_newWidth > this->m_newHeight) {
+ this->m_offsetX *= this->m_newWidth;
+ this->m_offsetY *= this->m_newWidth;
+ }
+ else {
+ this->m_offsetX *= this->m_newHeight;
+ this->m_offsetY *= this->m_newHeight;
+ }
+ }
+
+ if (this->m_is_aspect) {
+ /* apply aspect from clip */
+ const float w_src = this->m_inputOperation->getWidth();
+ const float h_src = this->m_inputOperation->getHeight();
+
+ /* destination aspect is already applied from the camera frame */
+ const float w_dst = this->m_newWidth;
+ const float h_dst = this->m_newHeight;
+
+ const float asp_src = w_src / h_src;
+ const float asp_dst = w_dst / h_dst;
+
+ if (fabsf(asp_src - asp_dst) >= FLT_EPSILON) {
+ if ((asp_src > asp_dst) == (this->m_is_crop == true)) {
+ /* fit X */
+ const float div = asp_src / asp_dst;
+ this->m_relX /= div;
+ this->m_offsetX += ((w_src - (w_src * div)) / (w_src / w_dst)) / 2.0f;
+ }
+ else {
+ /* fit Y */
+ const float div = asp_dst / asp_src;
+ this->m_relY /= div;
+ this->m_offsetY += ((h_src - (h_src * div)) / (h_src / h_dst)) / 2.0f;
+ }
+
+ this->m_is_offset = true;
+ }
+ }
+ /* *** end framing options *** */
+}
+
+void ScaleFixedSizeOperation::deinitExecution()
+{
+ this->m_inputOperation = nullptr;
+}
+
+void ScaleFixedSizeOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
+
+ if (this->m_is_offset) {
+ float nx = ((x - this->m_offsetX) * this->m_relX);
+ float ny = ((y - this->m_offsetY) * this->m_relY);
+ this->m_inputOperation->readSampled(output, nx, ny, effective_sampler);
+ }
+ else {
+ this->m_inputOperation->readSampled(
+ output, x * this->m_relX, y * this->m_relY, effective_sampler);
+ }
+}
+
+bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input,
+ ReadBufferOperation *readOperation,
+ rcti *output)
+{
+ rcti newInput;
+
+ newInput.xmax = (input->xmax - m_offsetX) * this->m_relX + 1;
+ newInput.xmin = (input->xmin - m_offsetX) * this->m_relX;
+ newInput.ymax = (input->ymax - m_offsetY) * this->m_relY + 1;
+ newInput.ymin = (input->ymin - m_offsetY) * this->m_relY;
+
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+}
+
+void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2],
+ unsigned int /*preferredResolution*/[2])
+{
+ unsigned int nr[2];
+ nr[0] = this->m_newWidth;
+ nr[1] = this->m_newHeight;
+ BaseScaleOperation::determineResolution(resolution, nr);
+ resolution[0] = this->m_newWidth;
+ resolution[1] = this->m_newHeight;
+}