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Diffstat (limited to 'source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc353
1 files changed, 353 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc
new file mode 100644
index 00000000000..158ffd4a8c0
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc
@@ -0,0 +1,353 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ScreenLensDistortionOperation.h"
+
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_utildefines.h"
+
+#include "PIL_time.h"
+
+ScreenLensDistortionOperation::ScreenLensDistortionOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->m_inputProgram = nullptr;
+ this->m_distortion = 0.0f;
+ this->m_dispersion = 0.0f;
+ this->m_distortion_const = false;
+ this->m_dispersion_const = false;
+ this->m_variables_ready = false;
+}
+
+void ScreenLensDistortionOperation::setDistortion(float distortion)
+{
+ m_distortion = distortion;
+ m_distortion_const = true;
+}
+
+void ScreenLensDistortionOperation::setDispersion(float dispersion)
+{
+ m_dispersion = dispersion;
+ m_dispersion_const = true;
+}
+
+void ScreenLensDistortionOperation::initExecution()
+{
+ this->m_inputProgram = this->getInputSocketReader(0);
+ this->initMutex();
+
+ uint rng_seed = (uint)(PIL_check_seconds_timer_i() & UINT_MAX);
+ rng_seed ^= (uint)POINTER_AS_INT(m_inputProgram);
+ this->m_rng = BLI_rng_new(rng_seed);
+
+ this->m_cx = 0.5f * (float)getWidth();
+ this->m_cy = 0.5f * (float)getHeight();
+
+ /* if both are constant, init variables once */
+ if (m_distortion_const && m_dispersion_const) {
+ updateVariables(m_distortion, m_dispersion);
+ m_variables_ready = true;
+ }
+}
+
+void *ScreenLensDistortionOperation::initializeTileData(rcti * /*rect*/)
+{
+ void *buffer = this->m_inputProgram->initializeTileData(nullptr);
+
+ /* get distortion/dispersion values once, by reading inputs at (0,0)
+ * XXX this assumes invariable values (no image inputs),
+ * we don't have a nice generic system for that yet
+ */
+ if (!m_variables_ready) {
+ this->lockMutex();
+
+ if (!m_distortion_const) {
+ float result[4];
+ getInputSocketReader(1)->readSampled(result, 0, 0, COM_PS_NEAREST);
+ m_distortion = result[0];
+ }
+ if (!m_dispersion_const) {
+ float result[4];
+ getInputSocketReader(2)->readSampled(result, 0, 0, COM_PS_NEAREST);
+ m_dispersion = result[0];
+ }
+
+ updateVariables(m_distortion, m_dispersion);
+ m_variables_ready = true;
+
+ this->unlockMutex();
+ }
+
+ return buffer;
+}
+
+void ScreenLensDistortionOperation::get_uv(const float xy[2], float uv[2]) const
+{
+ uv[0] = m_sc * ((xy[0] + 0.5f) - m_cx) / m_cx;
+ uv[1] = m_sc * ((xy[1] + 0.5f) - m_cy) / m_cy;
+}
+
+void ScreenLensDistortionOperation::distort_uv(const float uv[2], float t, float xy[2]) const
+{
+ float d = 1.0f / (1.0f + sqrtf(t));
+ xy[0] = (uv[0] * d + 0.5f) * getWidth() - 0.5f;
+ xy[1] = (uv[1] * d + 0.5f) * getHeight() - 0.5f;
+}
+
+bool ScreenLensDistortionOperation::get_delta(float r_sq,
+ float k4,
+ const float uv[2],
+ float delta[2]) const
+{
+ float t = 1.0f - k4 * r_sq;
+ if (t >= 0.0f) {
+ distort_uv(uv, t, delta);
+ return true;
+ }
+
+ return false;
+}
+
+void ScreenLensDistortionOperation::accumulate(MemoryBuffer *buffer,
+ int a,
+ int b,
+ float r_sq,
+ const float uv[2],
+ const float delta[3][2],
+ float sum[4],
+ int count[3]) const
+{
+ float color[4];
+
+ float dsf = len_v2v2(delta[a], delta[b]) + 1.0f;
+ int ds = m_jitter ? (dsf < 4.0f ? 2 : (int)sqrtf(dsf)) : (int)dsf;
+ float sd = 1.0f / (float)ds;
+
+ float k4 = m_k4[a];
+ float dk4 = m_dk4[a];
+
+ for (float z = 0; z < ds; z++) {
+ float tz = (z + (m_jitter ? BLI_rng_get_float(m_rng) : 0.5f)) * sd;
+ float t = 1.0f - (k4 + tz * dk4) * r_sq;
+
+ float xy[2];
+ distort_uv(uv, t, xy);
+ buffer->readBilinear(color, xy[0], xy[1]);
+
+ sum[a] += (1.0f - tz) * color[a];
+ sum[b] += (tz)*color[b];
+ count[a]++;
+ count[b]++;
+ }
+}
+
+void ScreenLensDistortionOperation::executePixel(float output[4], int x, int y, void *data)
+{
+ MemoryBuffer *buffer = (MemoryBuffer *)data;
+ float xy[2] = {(float)x, (float)y};
+ float uv[2];
+ get_uv(xy, uv);
+ float uv_dot = len_squared_v2(uv);
+
+ int count[3] = {0, 0, 0};
+ float delta[3][2];
+ float sum[4] = {0, 0, 0, 0};
+
+ bool valid_r = get_delta(uv_dot, m_k4[0], uv, delta[0]);
+ bool valid_g = get_delta(uv_dot, m_k4[1], uv, delta[1]);
+ bool valid_b = get_delta(uv_dot, m_k4[2], uv, delta[2]);
+
+ if (valid_r && valid_g && valid_b) {
+ accumulate(buffer, 0, 1, uv_dot, uv, delta, sum, count);
+ accumulate(buffer, 1, 2, uv_dot, uv, delta, sum, count);
+
+ if (count[0]) {
+ output[0] = 2.0f * sum[0] / (float)count[0];
+ }
+ if (count[1]) {
+ output[1] = 2.0f * sum[1] / (float)count[1];
+ }
+ if (count[2]) {
+ output[2] = 2.0f * sum[2] / (float)count[2];
+ }
+
+ /* set alpha */
+ output[3] = 1.0f;
+ }
+ else {
+ zero_v4(output);
+ }
+}
+
+void ScreenLensDistortionOperation::deinitExecution()
+{
+ this->deinitMutex();
+ this->m_inputProgram = nullptr;
+ BLI_rng_free(this->m_rng);
+}
+
+void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
+{
+ const float xy[2] = {x, y};
+ float uv[2];
+ get_uv(xy, uv);
+ float uv_dot = len_squared_v2(uv);
+
+ copy_v2_v2(result + 0, xy);
+ copy_v2_v2(result + 2, xy);
+ copy_v2_v2(result + 4, xy);
+ get_delta(uv_dot, m_k4[0], uv, result + 0);
+ get_delta(uv_dot, m_k4[1], uv, result + 2);
+ get_delta(uv_dot, m_k4[2], uv, result + 4);
+}
+
+bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(
+ rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
+{
+ rcti newInputValue;
+ newInputValue.xmin = 0;
+ newInputValue.ymin = 0;
+ newInputValue.xmax = 2;
+ newInputValue.ymax = 2;
+
+ NodeOperation *operation = getInputOperation(1);
+ if (operation->determineDependingAreaOfInterest(&newInputValue, readOperation, output)) {
+ return true;
+ }
+
+ operation = getInputOperation(2);
+ if (operation->determineDependingAreaOfInterest(&newInputValue, readOperation, output)) {
+ return true;
+ }
+
+ /* XXX the original method of estimating the area-of-interest does not work
+ * it assumes a linear increase/decrease of mapped coordinates, which does not
+ * yield correct results for the area and leaves uninitialized buffer areas.
+ * So now just use the full image area, which may not be as efficient but works at least ...
+ */
+#if 1
+ rcti imageInput;
+
+ operation = getInputOperation(0);
+ imageInput.xmax = operation->getWidth();
+ imageInput.xmin = 0;
+ imageInput.ymax = operation->getHeight();
+ imageInput.ymin = 0;
+
+ if (operation->determineDependingAreaOfInterest(&imageInput, readOperation, output)) {
+ return true;
+ }
+ return false;
+#else
+ rcti newInput;
+ const float margin = 2;
+
+ BLI_rcti_init_minmax(&newInput);
+
+ if (m_dispersion_const && m_distortion_const) {
+ /* update from fixed distortion/dispersion */
+# define UPDATE_INPUT(x, y) \
+ { \
+ float coords[6]; \
+ determineUV(coords, x, y); \
+ newInput.xmin = min_ffff(newInput.xmin, coords[0], coords[2], coords[4]); \
+ newInput.ymin = min_ffff(newInput.ymin, coords[1], coords[3], coords[5]); \
+ newInput.xmax = max_ffff(newInput.xmax, coords[0], coords[2], coords[4]); \
+ newInput.ymax = max_ffff(newInput.ymax, coords[1], coords[3], coords[5]); \
+ } \
+ (void)0
+
+ UPDATE_INPUT(input->xmin, input->xmax);
+ UPDATE_INPUT(input->xmin, input->ymax);
+ UPDATE_INPUT(input->xmax, input->ymax);
+ UPDATE_INPUT(input->xmax, input->ymin);
+
+# undef UPDATE_INPUT
+ }
+ else {
+ /* use maximum dispersion 1.0 if not const */
+ float dispersion = m_dispersion_const ? m_dispersion : 1.0f;
+
+# define UPDATE_INPUT(x, y, distortion) \
+ { \
+ float coords[6]; \
+ updateVariables(distortion, dispersion); \
+ determineUV(coords, x, y); \
+ newInput.xmin = min_ffff(newInput.xmin, coords[0], coords[2], coords[4]); \
+ newInput.ymin = min_ffff(newInput.ymin, coords[1], coords[3], coords[5]); \
+ newInput.xmax = max_ffff(newInput.xmax, coords[0], coords[2], coords[4]); \
+ newInput.ymax = max_ffff(newInput.ymax, coords[1], coords[3], coords[5]); \
+ } \
+ (void)0
+
+ if (m_distortion_const) {
+ /* update from fixed distortion */
+ UPDATE_INPUT(input->xmin, input->xmax, m_distortion);
+ UPDATE_INPUT(input->xmin, input->ymax, m_distortion);
+ UPDATE_INPUT(input->xmax, input->ymax, m_distortion);
+ UPDATE_INPUT(input->xmax, input->ymin, m_distortion);
+ }
+ else {
+ /* update from min/max distortion (-1..1) */
+ UPDATE_INPUT(input->xmin, input->xmax, -1.0f);
+ UPDATE_INPUT(input->xmin, input->ymax, -1.0f);
+ UPDATE_INPUT(input->xmax, input->ymax, -1.0f);
+ UPDATE_INPUT(input->xmax, input->ymin, -1.0f);
+
+ UPDATE_INPUT(input->xmin, input->xmax, 1.0f);
+ UPDATE_INPUT(input->xmin, input->ymax, 1.0f);
+ UPDATE_INPUT(input->xmax, input->ymax, 1.0f);
+ UPDATE_INPUT(input->xmax, input->ymin, 1.0f);
+
+# undef UPDATE_INPUT
+ }
+ }
+
+ newInput.xmin -= margin;
+ newInput.ymin -= margin;
+ newInput.xmax += margin;
+ newInput.ymax += margin;
+
+ operation = getInputOperation(0);
+ if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
+ return true;
+ }
+ return false;
+#endif
+}
+
+void ScreenLensDistortionOperation::updateVariables(float distortion, float dispersion)
+{
+ m_k[1] = max_ff(min_ff(distortion, 1.0f), -0.999f);
+ // smaller dispersion range for somewhat more control
+ float d = 0.25f * max_ff(min_ff(dispersion, 1.0f), 0.0f);
+ m_k[0] = max_ff(min_ff((m_k[1] + d), 1.0f), -0.999f);
+ m_k[2] = max_ff(min_ff((m_k[1] - d), 1.0f), -0.999f);
+ m_maxk = max_fff(m_k[0], m_k[1], m_k[2]);
+ m_sc = (m_fit && (m_maxk > 0.0f)) ? (1.0f / (1.0f + 2.0f * m_maxk)) : (1.0f / (1.0f + m_maxk));
+ m_dk4[0] = 4.0f * (m_k[1] - m_k[0]);
+ m_dk4[1] = 4.0f * (m_k[2] - m_k[1]);
+ m_dk4[2] = 0.0f; /* unused */
+
+ mul_v3_v3fl(m_k4, m_k, 4.0f);
+}